mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
ec6ba8a03c
This has the bonus feature of making nq pause the game when input focus is lost (same conditions as dropping the console or bringing up the menu).
163 lines
2.1 KiB
C
163 lines
2.1 KiB
C
/*
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sv_ded.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cdaudio.h"
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#include "QF/cvar.h"
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#include "QF/keys.h"
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#include "QF/plugin.h"
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#include "QF/screen.h"
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#include "QF/plugin/vid_render.h"
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#include "host.h"
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#include "server.h"
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client_state_t cl;
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client_static_t cls;
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cvar_t *cl_name;
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cvar_t *cl_writecfg;
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cvar_t *demo_speed;
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cvar_t *chase_active;
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int fps_count;
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int viewentity;
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vid_render_data_t *r_data;
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vid_render_funcs_t *r_funcs;
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void
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Key_KeydestCallback (keydest_callback_t *callback)
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{
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}
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void
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CL_SetState (cactive_t state)
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{
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}
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void
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CL_UpdateScreen (double realtime)
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{
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}
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void
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CL_Cmd_ForwardToServer (void)
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{
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}
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void
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CDAudio_Update (void)
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{
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}
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void
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CL_Disconnect (void)
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{
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}
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void
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CL_Disconnect_f (void)
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{
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}
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void
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CL_EstablishConnection (const char *host)
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{
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}
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void
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CL_Shutdown ()
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{
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}
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void
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CL_Init (struct cbuf_s *cbuf)
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{
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}
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void
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CL_InitCvars (void)
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{
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}
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void
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CL_NextDemo (void)
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{
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}
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int
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CL_ReadFromServer (void)
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{
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return 0;
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}
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void
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CL_SendCmd (void)
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{
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}
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void
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CL_StopPlayback (void)
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{
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}
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void
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IN_ProcessEvents (void)
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{
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}
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void
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Key_WriteBindings (QFile *f)
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{
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}
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void
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S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
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const vec3_t v_up, const byte *ambient_sound_level)
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{
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}
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void
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S_BlockSound (void)
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{
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}
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void
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S_UnblockSound (void)
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{
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}
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plugin_t *console_client_PluginInfo (void);
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plugin_t *
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console_client_PluginInfo (void)
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{
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return 0;
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}
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