mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
f6966f89ec
Something is funny with Ubuntu such that -ldl needs to be specifically added even though QFutil's .la specifies it. I don't know if it's a libtool issue or not, but this does work. More will probably be necessary, but this was sufficient to get prover to the point where qfcc segged building qwaq (0.7.2).
176 lines
5.2 KiB
Makefile
176 lines
5.2 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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AUTOMAKE_OPTIONS= foreign
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# Stuff that is common to both client and server
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#
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include
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SDL_LIBS = @SDL_LIBS@
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AM_CFLAGS= @PTHREAD_CFLAGS@
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bin_PROGRAMS= @NQ_TARGETS@
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EXTRA_PROGRAMS= nq-fbdev nq-sdl nq-svga nq-wgl nq-x11 nq-server
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noinst_LIBRARIES= @nq_libs@
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EXTRA_LIBRARIES=libnq_client.a libnq_common.a libnq_sdl.a libnq_server.a
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libnq_common_a_SOURCES=game.c world.c
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libnq_sdl_a_SOURCES= sys_sdl.c
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libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
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common_ldflags= -export-dynamic @PTHREAD_LDFLAGS@
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cl_plugin_LIBS= \
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@server_static_plugin_libs@ \
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@client_static_plugin_libs@
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client_LIBFILES= \
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$(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la
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server_LIBFILES= \
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@server_static_plugin_libs@ \
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$(top_builddir)/libs/models/libQFmodels.la
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common_LIBFILES= \
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$(top_builddir)/libs/net/libnet_main.la \
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$(top_builddir)/libs/console/libQFconsole.la \
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$(top_builddir)/libs/image/libQFimage.la \
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$(top_builddir)/libs/gib/libQFgib.la \
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$(top_builddir)/libs/ruamoko/libQFruamoko.la \
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$(top_builddir)/libs/util/libQFutil.la
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client_LIBS= $(client_LIBFILES) $(common_LIBFILES)
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server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
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server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES)
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libnq_client_a_SOURCES= \
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cl_chase.c cl_cmd.c cl_demo.c cl_ents.c cl_input.c cl_main.c \
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cl_screen.c cl_parse.c cl_tent.c cl_view.c sbar.c
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libnq_server_a_SOURCES= \
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host.c host_cmd.c sv_cl_phys.c sv_cvar.c sv_main.c \
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sv_move.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_user.c
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client_libs= libnq_server.a libnq_client.a libnq_common.a \
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$(top_builddir)/libs/client/libQFclient.la
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server_libs = libnq_server.a libnq_common.a
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# Software-rendering targets
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# ... Linux FBDev
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nq_fbdev_libs= \
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$(client_libs) \
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$(cl_plugin_LIBS) \
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$(top_builddir)/libs/video/renderer/libQFrenderer.la \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/video/targets/libQFfbdev.la \
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$(client_LIBS)
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nq_fbdev_SOURCES= sys_unix.c
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nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS)
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nq_fbdev_LDFLAGS= $(common_ldflags)
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nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs)
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# ... SDL, version 1.2 and higher
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nq_sdl_libs= \
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libnq_sdl.a \
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$(client_libs) \
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$(cl_plugin_LIBS) \
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$(top_builddir)/libs/video/renderer/libQFrenderer.la \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/video/targets/libQFsdl.la \
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$(client_LIBS)
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nq_sdl_SOURCES=sdl_link.c
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nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
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nq_sdl_LDFLAGS= $(common_ldflags)
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nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
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# ... Linux SVGAlib
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nq_svga_libs= \
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$(client_libs) \
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$(cl_plugin_LIBS) \
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$(top_builddir)/libs/video/renderer/libQFrenderer.la \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/video/targets/libQFsvga.la \
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$(client_LIBS)
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nq_svga_SOURCES= sys_unix.c
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nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
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nq_svga_LDFLAGS= $(common_ldflags)
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nq_svga_DEPENDENCIES= $(nq_svga_libs)
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# ... X11
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nq_x11_libs= \
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$(client_libs) \
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$(cl_plugin_LIBS) \
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$(top_builddir)/libs/video/renderer/libQFrenderer.la \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/video/targets/libQFx11.la \
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$(client_LIBS)
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nq_x11_SOURCES= sys_unix.c
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nq_x11_LDADD= $(nq_x11_libs) \
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$(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
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$(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(DL_LIBS)
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nq_x11_LDFLAGS= $(common_ldflags)
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nq_x11_DEPENDENCIES= $(nq_x11_libs)
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# OpenGL-using targets
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# ... SGI/Microsoft WGL (Windows OpenGL)
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nq_wgl_libs= \
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$(client_libs) \
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$(cl_plugin_LIBS) \
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$(opengl_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFwgl.la \
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$(client_LIBS)
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nq_wgl_SOURCES= sys_win.c
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nq_wgl_LDADD= $(nq_wgl_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
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nq_wgl_LDFLAGS= $(common_ldflags)
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nq_wgl_DEPENDENCIES= $(nq_wgl_libs)
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# Dedicated Server
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if SYSTYPE_WIN32
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ded_sources= sys_wind.c sv_ded.c
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else
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ded_sources= sys_unixd.c sv_ded.c
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endif
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EXTRA_DIST=sys_wind.c sys_unixd.c sv_ded.c
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nq_server_LDFLAGS= $(common_ldflags)
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nq_server_SOURCES= $(ded_sources)
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nq_server_LDADD= $(server_libs) $(server_LIBS)
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nq_server_DEPENDENCIES= $(server_libs) $(server_LIB_DEPS)
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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