mirror of
https://git.code.sf.net/p/quake/quakeforge
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7da8399220
The new render system now passes validation for the first frame (but no drawing is done by the various subsystems yet). Something is wrong with how swap chain semaphores are handled thus the second frame fails. Frame buffer attachments can now be defined externally, with "$swapchain" supported for now (in which case, the swap chain defines the size of the frame buffer). Also, render pass render areas and pipeline viewport and scissor rects are updated when necessary. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |