quakeforge/libs/models/brush/vulkan_model_brush.c
Bill Currie d33f5b8d0d [vulkan] Make a lot of progress for brush models
Light maps are maybe updating, but as nothing is actually rendered yet,
it's hard to tell.
2021-01-20 01:28:54 +09:00

273 lines
7.4 KiB
C

/*
vulkan_model_brush.c
Vulkan support routines for model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_model.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "compat.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static vulktex_t vulkan_notexture = { };
static void vulkan_brush_clear (model_t *model, void *data)
{
modelctx_t *mctx = data;
vulkan_ctx_t *ctx = mctx->ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
for (int i = 0; i < model->numtextures; i++) {
texture_t *tx = model->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
dfunc->vkDestroyImage (device->dev, tex->tex->image, 0);
dfunc->vkDestroyImageView (device->dev, tex->tex->view, 0);
if (tex->glow) {
dfunc->vkDestroyImage (device->dev, tex->glow->image, 0);
dfunc->vkDestroyImageView (device->dev, tex->glow->view, 0);
}
}
dfunc->vkFreeMemory (device->dev, mctx->texture_memory, 0);
}
static size_t
get_image_size (VkImage image, qfv_device_t *device)
{
qfv_devfuncs_t *dfunc = device->funcs;
size_t size;
size_t align;
VkMemoryRequirements requirements;
dfunc->vkGetImageMemoryRequirements (device->dev, image, &requirements);
size = requirements.size;
align = requirements.alignment - 1;
size = (size + align) & ~(align);
return size;
}
static void
load_textures (model_t *model, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
modelctx_t *mctx = model->data;
VkImage image = 0;
size_t memsize = 0;
for (int i = 0; i < model->numtextures; i++) {
texture_t *tx = model->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
tex->tex->offset = memsize;
memsize += get_image_size (tex->tex->image, device);
// just so we have one in the end
image = tex->tex->image;
if (tex->glow) {
tex->glow->offset = memsize;
memsize += get_image_size (tex->glow->image, device);
}
}
VkDeviceMemory mem;
mem = QFV_AllocImageMemory (device, image,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
memsize, 0);
mctx->texture_memory = mem;
for (int i = 0; i < model->numtextures; i++) {
texture_t *tx = model->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
dfunc->vkBindImageMemory (device->dev, tex->tex->image, mem,
tex->tex->offset);
VkImageViewType type = VK_IMAGE_VIEW_TYPE_2D;
if (strncmp (tx->name, "sky", 3) == 0) {
type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
}
tex->tex->view = QFV_CreateImageView (device, tex->tex->image,
type, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
if (tex->glow) {
dfunc->vkBindImageMemory (device->dev, tex->glow->image, mem,
tex->glow->offset);
// skys are unlit so never have a glow texture thus glow
// textures are always simple 2D
tex->glow->view = QFV_CreateImageView (device, tex->tex->image,
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
}
}
}
void
Vulkan_Mod_ProcessTexture (texture_t *tx, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
if (!tx) {
modelctx_t *mctx = Hunk_AllocName (sizeof (modelctx_t),
loadmodel->name);
mctx->ctx = ctx;
loadmodel->clear = vulkan_brush_clear;
loadmodel->data = mctx;
r_notexture_mip->render = &vulkan_notexture;
load_textures (loadmodel, ctx);
return;
}
vulktex_t *tex = tx->render;
tex->tex = (qfv_tex_t *) (tx + 1);
VkExtent3D extent = { tx->width, tx->height, 1 };
int layers = 1;
if (strncmp (tx->name, "sky", 3) == 0) {
layers = 2;
}
tex->tex->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
extent, 4, layers,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT);
if (layers > 1) {
// skys are unlit, so no fullbrights
return;
}
const char *name = va ("fb_%s", tx->name);
int size = (tx->width * tx->height * 85) / 64;
int fullbright_mark = Hunk_LowMark ();
byte *pixels = Hunk_AllocName (size, name);
if (!Mod_CalcFullbright ((byte *) (tx + 1), pixels, size)) {
Hunk_FreeToLowMark (fullbright_mark);
return;
}
tex->glow = tex->tex + 1;
tex->glow->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
extent, 4, 1,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT);
// store the pointer to the fullbright data: memory will never be set to
// actual device memory because all of the textures will be loaded in one
// big buffer
tex->glow->memory = (VkDeviceMemory) pixels;
}
void
Vulkan_Mod_LoadLighting (bsp_t *bsp, vulkan_ctx_t *ctx)
{
mod_lightmap_bytes = 3;
if (!bsp->lightdatasize) {
loadmodel->lightdata = NULL;
return;
}
byte d;
byte *in, *out, *data;
size_t i;
int ver;
QFile *lit_file;
loadmodel->lightdata = 0;
if (mod_lightmap_bytes > 1) {
// LordHavoc: check for a .lit file to load
dstring_t *litfilename = dstring_new ();
dstring_copystr (litfilename, loadmodel->name);
QFS_StripExtension (litfilename->str, litfilename->str);
dstring_appendstr (litfilename, ".lit");
lit_file = QFS_VOpenFile (litfilename->str, 0, loadmodel->vpath);
data = (byte *) QFS_LoadHunkFile (lit_file);
if (data) {
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I'
&& data[3] == 'T') {
ver = LittleLong (((int32_t *) data)[1]);
if (ver == 1) {
Sys_MaskPrintf (SYS_DEV, "%s loaded", litfilename->str);
loadmodel->lightdata = data + 8;
} else {
Sys_MaskPrintf (SYS_DEV,
"Unknown .lit file version (%d)\n", ver);
}
} else {
Sys_MaskPrintf (SYS_DEV, "Corrupt .lit file (old version?)\n");
}
}
dstring_delete (litfilename);
}
if (loadmodel->lightdata || !bsp->lightdatasize) {
return;
}
// LordHavoc: oh well, expand the white lighting data
loadmodel->lightdata = Hunk_AllocName (bsp->lightdatasize * 3,
loadmodel->name);
in = bsp->lightdata;
out = loadmodel->lightdata;
for (i = 0; i < bsp->lightdatasize ; i++) {
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
}