quakeforge/libs
Bill Currie 7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
..
audio Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
client Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
console Improve handling of pr_argc 2020-02-25 17:36:29 +09:00
gamecode [gamecode] Add function PR_AllocTempBlock() 2020-03-09 22:16:19 +09:00
gib Improve handling of pr_argc 2020-02-25 17:36:29 +09:00
image Separate file search from loading. 2014-01-28 16:22:05 +09:00
models Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
qw Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
ruamoko [gamecode] Implement most of message forwarding 2020-03-09 20:41:17 +09:00
util Clean up after removal of uint32.h 2020-02-29 16:11:07 +09:00
video [vid] Initialize x event before sending 2020-03-08 21:30:08 +09:00
Makefile.am Avoid building unneeded libs. 2012-08-20 14:12:20 +09:00