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PR_AllocTempBlock() works the same way as PR_SetTempString(), except that it takes a size parameter and always allocates (never tries to merge). This is, in a way, abusing the string system, but I needed a way to allocate a block of progs memory that would be automatically freed when the current frame ended. The biggest abuse is the need to cast away the const of PR_GetString()'s return value. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |