quakeforge/libs/models/alias/gl_model_alias.c
Bill Currie 7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00

325 lines
8.4 KiB
C

/*
gl_model.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "compat.h"
#include "QF/model.h"
#include "QF/qendian.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "QF/GL/qf_textures.h"
byte player_8bit_texels[320 * 200];
/*
ALIAS MODELS
*/
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
//=========================================================
/*
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
*/
typedef struct {
short x, y;
} floodfill_t;
// must be a power of 2
#define FLOODFILL_FIFO_SIZE 0x1000
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
#define FLOODFILL_STEP( off, dx, dy ) \
{ \
if (pos[off] == fillcolor) \
{ \
pos[off] = 255; \
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
} \
else if (pos[off] != 255) fdc = pos[off]; \
}
void
Mod_FloodFillSkin (byte * skin, int skinwidth, int skinheight)
{
byte fillcolor = *skin; // assume this is the pixel to fill
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
int inpt = 0, outpt = 0;
int filledcolor = -1;
int i;
if (filledcolor == -1) {
filledcolor = 0;
// attempt to find opaque black
for (i = 0; i < 256; ++i)
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
{
filledcolor = i;
break;
}
}
// can't fill to filled color or transparent color (used as visited marker)
if ((fillcolor == filledcolor) || (fillcolor == 255)) {
//Sys_Printf ("not filling skin from %d to %d\n", fillcolor, filledcolor);
return;
}
fifo[inpt].x = 0, fifo[inpt].y = 0;
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
while (outpt != inpt) {
int x = fifo[outpt].x, y = fifo[outpt].y;
int fdc = filledcolor;
byte *pos = &skin[x + skinwidth * y];
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
if (x > 0)
FLOODFILL_STEP (-1, -1, 0);
if (x < skinwidth - 1)
FLOODFILL_STEP (1, 1, 0);
if (y > 0)
FLOODFILL_STEP (-skinwidth, 0, -1);
if (y < skinheight - 1)
FLOODFILL_STEP (skinwidth, 0, 1);
skin[x + skinwidth * y] = fdc;
}
}
void *
Mod_LoadSkin (byte * skin, int skinsize, int snum, int gnum, qboolean group,
maliasskindesc_t *skindesc)
{
char name[32];
int fb_texnum = 0;
int texnum = 0;
byte *pskin;
pskin = Hunk_AllocName (skinsize, loadname);
skindesc->skin = (byte *) pskin - (byte *) pheader;
memcpy (pskin, skin, skinsize);
Mod_FloodFillSkin (pskin, pheader->mdl.skinwidth, pheader->mdl.skinheight);
// save 8 bit texels for the player model to remap
if (strequal (loadmodel->name, "progs/player.mdl")) {
if (skinsize > sizeof (player_8bit_texels))
Sys_Error ("Player skin too large");
memcpy (player_8bit_texels, pskin, skinsize);
}
if (!loadmodel->fullbright) {
if (group) {
snprintf (name, sizeof (name), "fb_%s_%i_%i", loadmodel->name,
snum, gnum);
} else {
snprintf (name, sizeof (name), "fb_%s_%i", loadmodel->name, snum);
}
fb_texnum = Mod_Fullbright (pskin, pheader->mdl.skinwidth,
pheader->mdl.skinheight, name);
}
if (group) {
snprintf (name, sizeof (name), "%s_%i_%i", loadmodel->name, snum, gnum);
} else {
snprintf (name, sizeof (name), "%s_%i", loadmodel->name, snum);
}
texnum = GL_LoadTexture (name, pheader->mdl.skinwidth,
pheader->mdl.skinheight, pskin, true, false, 1);
skindesc->texnum = texnum;
skindesc->fb_texnum = fb_texnum;
loadmodel->hasfullbrights = fb_texnum;
// alpha param was true for non group skins
return skin + skinsize;
}
void *
Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
{
int snum, gnum, t;
int skinsize;
byte *skin;
int groupskins;
daliasskingroup_t *pinskingroup;
daliasskininterval_t *pinskinintervals;
maliasskindesc_t *pskindesc;
maliasskingroup_t *paliasskingroup;
float *poutskinintervals;
if (numskins < 1 || numskins > MAX_SKINS)
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
skinsize = pheader->mdl.skinwidth * pheader->mdl.skinheight;
pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t),
loadname);
*pskinindex = (byte *) pskindesc - (byte *) pheader;
for (snum = 0; snum < numskins; snum++) {
pskindesc[snum].type = pskintype->type;
if (pskintype->type == ALIAS_SKIN_SINGLE) {
skin = (byte *) (pskintype + 1);
skin = Mod_LoadSkin (skin, skinsize, snum, 0, false,
&pskindesc[snum]);
} else {
pskintype++;
pinskingroup = (daliasskingroup_t *) pskintype;
groupskins = LittleLong (pinskingroup->numskins);
t = field_offset (maliasskingroup_t, skindescs[groupskins]);
paliasskingroup = Hunk_AllocName (t, loadname);
paliasskingroup->numskins = groupskins;
pskindesc[snum].skin = (byte *) paliasskingroup - (byte *) pheader;
pinskinintervals = (daliasskininterval_t *) (pinskingroup + 1);
poutskinintervals = Hunk_AllocName (groupskins * sizeof (float),
loadname);
paliasskingroup->intervals =
(byte *) poutskinintervals - (byte *) pheader;
for (gnum = 0; gnum < groupskins; gnum++) {
*poutskinintervals = LittleFloat (pinskinintervals->interval);
if (*poutskinintervals <= 0)
Sys_Error ("Mod_LoadAliasSkinGroup: interval<=0");
poutskinintervals++;
pinskinintervals++;
}
pskintype = (void *) pinskinintervals;
skin = (byte *) pskintype;
for (gnum = 0; gnum < groupskins; gnum++) {
paliasskingroup->skindescs[gnum].type = ALIAS_SKIN_SINGLE;
skin = Mod_LoadSkin (skin, skinsize, snum, gnum, true,
&paliasskingroup->skindescs[gnum]);
}
}
pskintype = (daliasskintype_t *) skin;
}
return pskintype;
}
void *
Mod_LoadAliasFrame (void *pin, int *posenum, maliasframedesc_t *frame)
{
trivertx_t *pinframe;
int i;
daliasframe_t *pdaliasframe;
pdaliasframe = (daliasframe_t *) pin;
strcpy (frame->name, pdaliasframe->name);
frame->firstpose = (*posenum);
frame->numposes = 1;
for (i = 0; i < 3; i++) {
// byte values, don't worry about endianness
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
}
pinframe = (trivertx_t *) (pdaliasframe + 1);
poseverts[(*posenum)] = pinframe;
(*posenum)++;
pinframe += pheader->mdl.numverts;
return (void *) pinframe;
}
void *
Mod_LoadAliasGroup (void *pin, int *posenum, maliasframedesc_t *frame)
{
daliasgroup_t *pingroup;
int i, numframes;
daliasinterval_t *pin_intervals;
void *ptemp;
pingroup = (daliasgroup_t *) pin;
numframes = LittleLong (pingroup->numframes);
frame->firstpose = (*posenum);
frame->numposes = numframes;
for (i = 0; i < 3; i++) {
// these are byte values, so we don't have to worry about endianness
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
frame->bboxmax.v[i] = pingroup->bboxmax.v[i];
}
pin_intervals = (daliasinterval_t *) (pingroup + 1);
frame->interval = LittleFloat (pin_intervals->interval);
pin_intervals += numframes;
ptemp = (void *) pin_intervals;
for (i = 0; i < numframes; i++) {
poseverts[(*posenum)] = (trivertx_t *) ((daliasframe_t *) ptemp + 1);
(*posenum)++;
ptemp = (trivertx_t *) ((daliasframe_t *) ptemp + 1) + pheader->mdl.numverts;
}
return ptemp;
}
void
Mod_FinalizeAliasModel (model_t *m, aliashdr_t *hdr)
{
if (strequal (m->name, "progs/eyes.mdl")) {
hdr->mdl.scale_origin[2] -= (22 + 8);
VectorScale (hdr->mdl.scale, 2, hdr->mdl.scale);
}
}