quakeforge/libs/video
Bill Currie e920abe142 [glsl] Adjust view/projection matrices for consistency
The actual view and projection matrices are now consistent with vulkan,
with the vulkan-gl disparity moved into adjustment matrices. The goal is
to allow the same camera data and code to be used in all renderers. The
extra matrix multiplication shouldn't be too expensive as it occurs only
when the field of view (not often, under user control) or near and far
clip distances (very rarely) change.
2022-02-25 10:50:53 +09:00
..
renderer [glsl] Adjust view/projection matrices for consistency 2022-02-25 10:50:53 +09:00
targets [input] Add functions to get single axis/button info 2021-12-24 06:45:13 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00