quakeforge/libs/client
Bill Currie 7d059a0b56 [client] Merge nq and qw cl_view
They've been near-identical for years, now they're only one. It proved
necessary to start merging the HUD code which for now is just a few cvar
declarations (not even init), but that should be a separate set of
commits.
2022-02-28 12:12:51 +09:00
..
cl_chase.c [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
cl_effects.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
cl_entities.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [nq,qw] Clean up cl_view's use of the client struct 2022-02-25 16:54:45 +09:00
cl_particles.c [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
cl_temp_entities.c [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
cl_view.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
locs.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
Makemodule.am [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00