quakeforge/libs/video/renderer/glsl
Bill Currie 7cda91a879 Temporarily disable dual quaternions.
The animation data isn't getting loaded or used properly (not sure yet).
This helps ensure it's not something I've done wrong with dual quats.
2012-05-15 21:08:46 +09:00
..
glsl_alias.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
glsl_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_draw.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_fog.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_iqm.c Temporarily disable dual quaternions. 2012-05-15 21:08:46 +09:00
glsl_lightmap.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_main.c Begin work on rendering iqm models. 2012-05-15 21:08:45 +09:00
glsl_particles.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
iqm.frag Use the correct position for light calcs. 2012-05-15 21:08:46 +09:00
iqm.vert Temporarily disable dual quaternions. 2012-05-15 21:08:46 +09:00
Makefile.am Begin work on rendering iqm models. 2012-05-15 21:08:45 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Dump some gl limits. 2012-05-15 21:08:43 +09:00