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2002-09-30 23:16:20 +00:00
debian packaging tweaks 2002-09-30 18:19:51 +00:00
doc add the new case despair discovered for me 2002-09-23 05:18:53 +00:00
include fix make dist (bogus stamp-h.in) 2002-09-27 20:10:45 +00:00
libs Bug Fix, mouse didn't work in svga client.Fixed by closing the mouse before initing it due to vga_init initing the mouse when called 2002-09-30 23:16:20 +00:00
nq win32 compile fixes 2002-09-30 16:40:06 +00:00
qw PF_Fixme(): better error message. 2002-09-30 16:47:41 +00:00
RPM packaging tweaks 2002-09-30 18:19:51 +00:00
ruamoko space to tabs. Grr! 2002-09-19 03:19:50 +00:00
tools Add a paragraph to the Rua doc's introduction. 2002-09-30 16:45:51 +00:00
.gitignore Update some gitignore files. 2002-05-31 06:40:52 +00:00
acinclude.m4 fix a braino in the QF_WITH_TARGETS macro 2002-09-18 14:57:32 +00:00
bootstrap Make bootstrap deal with automake versions ending in -p[something] 2002-08-04 04:21:52 +00:00
configure.ac nuke --with-amd in favor of --with-arch 2002-09-30 21:52:08 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Note how to actually build and install... 2002-09-30 05:00:44 +00:00
Makefile.am use AMTAR instead of TAR 2002-09-30 20:34:16 +00:00
NEWS add a warning about -svga 2002-09-30 22:16:59 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO Minor cleanups. 2002-09-29 03:30:11 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge