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https://git.code.sf.net/p/quake/quakeforge
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7c53a68ad7
While culling is very much part of rendering, it's more scene related than renderer related. Fixes the transform test failing to link. |
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.. | ||
test | ||
camera.c | ||
efrag.c | ||
entity.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |