quakeforge/libs/scene
Bill Currie 7c53a68ad7 [scene] Move efrag code from renderer to scene
While culling is very much part of rendering, it's more scene related
than renderer related.

Fixes the transform test failing to link.
2022-11-14 12:43:33 +09:00
..
test [ecs] Add hierarchy-only tests 2022-11-05 21:29:38 +09:00
camera.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
efrag.c [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
light.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
Makemodule.am [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
scene.c [scene] Move visibility management into scene code 2022-11-13 15:08:18 +09:00
transform.c [ecs] Move parent setting logic into hierarchy 2022-11-05 17:54:49 +09:00