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https://git.code.sf.net/p/quake/quakeforge
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I'd forgotten that ED_ConvertToPlist mangled light into light_lev and single component angle values into a vector. This fixes much of the breakage in qflight (but not the light levels) |
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.. | ||
entities.c | ||
ltface.c | ||
Makefile.am | ||
noise.c | ||
options.c | ||
properties.c | ||
qflight.c | ||
threads.c | ||
trace.c | ||
vis.c |