quakeforge/libs/video/renderer
Bill Currie 7c1aff6736 [vulkan] Begin work on a new render pass system
While the old system did get things going, it felt clunky to set up,
especially when it came to variations on render passes (eg, flat vs
cube-mapped). Also, much of it felt inside-out, especially the
separation of pipelines and render passes: having to specify the render
pass and subpass in the pipeline spec made the spec feel overly coupled
to the render pass setup. While this is the case in Vulkan, it is not
reflected properly in the pipeline spec. The new system will adjust the
render pass and subpass parameters of the pipeline spec as needed,
making the pipeline specs more reusable, and hopefully less error prone
as the pipelines are directly referenced by the subpasses that use them.

In addition, subpass dependencies should be much easier to set up as
only the dependent subpass specifies the dependency and the subpass
source dependency is mentioned by name. Frame buffer attachments also
get a similar treatment.

The new spec "format" isn't quite finalized (needs to meet the enemy
known as parsing) but it feels like a good starting place.
2023-02-14 13:39:07 +09:00
..
gl [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
glsl [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
sw [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
vulkan [vulkan] Begin work on a new render pass system 2023-02-14 13:39:07 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
r_cvar.c [vid] Remove console view from viddef_t 2022-09-21 17:31:18 +09:00
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [plugin] Ensure plugins get unloaded during shutdown 2022-05-12 20:58:39 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [renderer] Move r_framecount update out of render_scene 2023-01-16 00:38:43 +09:00
r_main.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [renderer] Don't mark made pics as cached 2022-12-14 12:40:14 +09:00
r_scrap.c [renderer] Use better heuristics for scrap allocation 2022-09-20 19:32:49 +09:00
r_screen.c [vulkan] Clean up some unnecessary interface functions 2023-01-19 12:58:02 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_glsl.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_sw.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_vulkan.c [vulkan] Clean up some unnecessary interface functions 2023-01-19 12:58:02 +09:00