mirror of
https://git.code.sf.net/p/quake/quakeforge
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29c68732c0
Forge now loads the bundles in its resources first, and then loads the bundles from the User, Local, Network, and System library directories, in that order -- if it is told to by the defaults system. Also, the MainPrefs class has some new options, to control what directories Forge loads bundles from.
57 lines
1.4 KiB
Objective-C
57 lines
1.4 KiB
Objective-C
/*
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ForgePrefsView.h
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Forge internal preferences view
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Copyright (C) 2001 Dusk to Dawn Computing, Inc.
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Author: Jeff Teunissen <deek@d2dc.net>
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Date: 17 Nov 2001
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "Config.h"
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#endif
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#import "PrefsView.h"
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@interface MainPrefsView: NSView
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{
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// for controllers to connect to
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id projectPathField;
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id projectPathFindButton;
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id bundlesFromUserButton;
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id bundlesFromLocalButton;
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id bundlesFromNetworkButton;
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id bundlesFromSystemButton;
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id owner;
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}
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- (id) initWithOwner: (id) anOwner andFrame: (NSRect) frameRect;
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- (id) projectPathField;
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- (id) bundlesFromUserButton;
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- (id) bundlesFromLocalButton;
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- (id) bundlesFromNetworkButton;
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- (id) bundlesFromSystemButton;
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@end
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