quakeforge/libs/video/renderer
Bill Currie 7bfddd7ffe Gut most of the old skin code.
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
..
gl Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
glsl Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
sw Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
sw32 Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Makefile.am Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
noisetextures.c Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
r_alias.c Break out the entity blend calculations. 2012-01-04 18:30:47 +09:00
r_bsp.c Merge out R_TextureAnimation. 2012-01-08 10:21:08 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_dyn_textures.c Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
r_efrag.c Make R_SplitEntityOnNode easier to read. 2012-01-03 23:19:21 +09:00
r_ent.c Break out the entity blend calculations. 2012-01-04 18:30:47 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c Merge the particle physics. 2012-01-15 20:14:36 +09:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00