quakeforge/libs/audio
Bill Currie 7bbfde03fc [sound] Plug the channel leak
Turned out the channels simply weren't being freed by SND_ScanChannels
when they should have been (probably a good thing, too, as it wasn't
being told to wait for the mixer).
2022-06-06 12:39:54 +09:00
..
renderer [sound] Plug the channel leak 2022-06-06 12:39:54 +09:00
targets [sound] Add a threaded field to snd_t 2022-06-06 12:39:54 +09:00
test [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd_file.c [quakefs] Add a data parameter to gamedir callbacks 2022-06-04 16:06:04 +09:00
cd_linux.c [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
cd_sdl.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd_sgi.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd_win.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cd_xmms.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [sound] Clean up the public API 2022-06-03 15:20:41 +09:00
snd_progs.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00