..
QF
Added carne, the stand-alone GIB interpreter. Made a few changes to GIB
2002-11-14 02:10:55 +00:00
win32
clean out the old win32 support. it's obsolete or dead or only semi-legal
2002-10-30 06:06:57 +00:00
.gitignore
Clean up TODO a bit, make gitignore actually ignore all generated files...
2001-10-03 21:38:54 +00:00
adivtab.h
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
alsa_funcs_list.h
the "two birds with one stone" commit
2002-04-19 20:08:54 +00:00
anorm_dots.h
whitespace
2002-08-08 22:03:57 +00:00
anorms.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
asm_draw.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
asm_i386.h
rename sfxcache_t size to bytes
2002-06-16 04:21:25 +00:00
block8.h
More header merging.
2001-05-09 17:29:07 +00:00
block16.h
More header merging.
2001-05-09 17:29:07 +00:00
buildnum.h
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
compat.h
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
context_x11.h
X11 gamma restoration now works properly for systems with a normal gamma that
2002-04-25 20:53:15 +00:00
d_iface.h
Use ramps for spark showers, so they fade in color as well as alpha.
2002-09-17 02:14:58 +00:00
d_ifacea.h
Minor bugfix.
2002-01-04 04:05:46 +00:00
d_local.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
dga_check.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
exp.h
Added useful error messages to the math parser, cleaned up implied
2002-11-13 03:03:37 +00:00
fbset.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
getopt.h
mingw gcc 3.1 is freaking weird
2002-06-02 05:27:32 +00:00
gl_warp_sin.h
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
in_win.h
clear key states on game start
2002-01-17 22:04:58 +00:00
logos.h
*shuffle*
2001-05-10 04:16:39 +00:00
Makefile.am
clean out the old win32 support. it's obsolete or dead or only semi-legal
2002-10-30 06:06:57 +00:00
menu.h
Let's get this into CVS, even if it's not used yet.
2001-04-17 23:04:54 +00:00
old_keys.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
ops.h
Fixed the GIB math evaluator to handle unary operators properly, made
2002-08-23 21:18:00 +00:00
qstring.h
various msvc fixes thanks to muzzy (hope he doesn't give up:)
2002-08-20 19:16:11 +00:00
quakeasm.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
r_cvar.h
gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
2002-10-10 19:49:36 +00:00
r_dynamic.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
r_local.h
more alpha compile fixes. Closes : #60 because while it started out for
2002-11-13 20:20:50 +00:00
r_shared.h
first stab at colored alias model lighting
2002-08-12 06:14:55 +00:00
sbar.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
skin_stencil.h
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
varrays.h
Use vertex arrays for text. Another 1-3% speedup.
2002-06-13 05:24:52 +00:00
vgamodes.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
view.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
vregset.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
winquake.h
win32 compile fixes
2002-11-08 23:13:52 +00:00
world.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00