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https://git.code.sf.net/p/quake/quakeforge
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5fc4ef63f6
The plist code was written long before I thought of resource handles, and then it was forgotten. This is much nicer and safer than storing C pointers in progs memory space (*shudder*).
21 lines
1,008 B
R
21 lines
1,008 B
R
#include "plist.h"
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plitem_t (string str) PL_GetPropertyList = #0;
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string (plitem_t pl) PL_WritePropertyList = #0;
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pltype_t (plitem_t str) PL_Type = #0;
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string (plitem_t str) PL_String = #0;
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plitem_t (plitem_t item, string key) PL_ObjectForKey = #0;
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plitem_t (plitem_t item, string key) PL_RemoveObjectForKey = #0;
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plitem_t (plitem_t item, integer index) PL_ObjectAtIndex = #0;
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plitem_t (plitem_t item) PL_D_AllKeys = #0;
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integer (plitem_t item) PL_D_NumKeys = #0;
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integer (plitem_t dict, string key, plitem_t value) PL_D_AddObject = #0;
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integer (plitem_t array_item, plitem_t item) PL_A_AddObject = #0;
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integer (plitem_t item) PL_A_NumObjects = #0;
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integer (plitem_t array_item, plitem_t item, integer index) PL_A_InsertObjectAtIndex = #0;
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plitem_t (plitem_t array_item, integer index) PL_RemoveObjectAtIndex = #0;
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plitem_t () PL_NewDictionary = #0;
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plitem_t () PL_NewArray = #0;
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plitem_t (void []data, integer len) PL_NewData = #0;
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plitem_t (string str) PL_NewString = #0;
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void (plitem_t pl) PL_Free = #0;
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