mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
91140acfee
This improves the locality of reference when mixing and removes the proxy sfx for streamed sounds. The buffer for streamed sounds is allocated when the stream is opened (since streamed sounds can't share buffers), and freed when the stream is closed. For block sounds, the buffer is reference counted (with the sfx holding one reference, so currently block buffers never get freed), with their reference count getting incremented on open and decremented on close. That the reference counts get to 1 has been confirmed, so all that should be needed is proper destruction of the sfx instances. Still need to sort out just why channels leak across level changes.
209 lines
4.9 KiB
C
209 lines
4.9 KiB
C
/*
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snd_mem.c
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sound caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <samplerate.h>
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "compat.h"
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#include "snd_internal.h"
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typedef struct {
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float *data;
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int size;
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int pos;
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} snd_null_state_t;
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static void
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check_buffer_integrity (sfxbuffer_t *sb, int width, const char *func)
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{
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byte *x = (byte *) sb->data + sb->size * width;
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if (memcmp (x, "\xde\xad\xbe\xef", 4))
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Sys_Error ("%s screwed the pooch %02x%02x%02x%02x", func,
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x[0], x[1], x[2], x[3]);
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}
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unsigned
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SND_ResamplerFrames (const sfx_t *sfx, unsigned frames)
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{
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if (frames == ~0u) {
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return frames;
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}
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wavinfo_t *info = sfx->wavinfo (sfx);
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snd_t *snd = sfx->snd;
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int inrate = info->rate;
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double stepscale = (double) snd->speed / inrate;
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return frames * stepscale;
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}
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void
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SND_Resample (sfxbuffer_t *sb, float *data, int length)
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{
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int outcount;
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double stepscale;
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wavinfo_t *info = (*sb->sfx)->wavinfo (*sb->sfx);
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snd_t *snd = (*sb->sfx)->snd;
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int inrate = info->rate;
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int outwidth;
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SRC_DATA src_data;
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stepscale = (double) snd->speed / inrate;
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outcount = length * stepscale;
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src_data.data_in = data;
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src_data.data_out = sb->data + sb->head * sb->channels;
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src_data.input_frames = length;
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src_data.output_frames = outcount;
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src_data.src_ratio = stepscale;
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src_simple (&src_data, SRC_LINEAR, sb->channels);
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outwidth = info->channels * sizeof (float);
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check_buffer_integrity (sb, outwidth, __FUNCTION__);
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}
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static int
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snd_read (sfxstream_t *stream, float *data, int frames)
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{
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snd_null_state_t *state = (snd_null_state_t *) stream->state;
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int channels = stream->buffer->channels;
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int framesize = channels * sizeof (float);
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int count;
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int read = 0;
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while (frames) {
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if (state->pos == state->size) {
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state->size = stream->ll_read (stream, &state->data);
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if (state->size <= 0)
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return state->size;
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state->pos = 0;
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}
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count = frames;
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if (count > state->size - state->pos)
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count = state->size - state->pos;
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memcpy (data, state->data + state->pos * channels, count * framesize);
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state->pos += count;
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frames -= count;
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read += count;
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data += count * channels;
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}
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return read;
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}
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static int
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snd_resample_read (sfxstream_t *stream, float *data, int frames)
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{
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int inrate = stream->wavinfo.rate;
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double ratio = (double) stream->sfx->snd->speed / inrate;
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return src_callback_read (stream->state, ratio, frames, data);
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}
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static int
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snd_seek (sfxstream_t *stream, int pos)
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{
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int res = stream->ll_seek (stream, pos);
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if (stream->read == snd_resample_read) {
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src_reset (stream->state);
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} else {
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snd_null_state_t *state = (snd_null_state_t *) stream->state;
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state->size = 0;
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state->pos = 0;
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}
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return res;
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}
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void
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SND_SetupResampler (sfxbuffer_t *sb, int streamed)
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{
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double stepscale;
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wavinfo_t *info = (*sb->sfx)->wavinfo (*sb->sfx);
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snd_t *snd = (*sb->sfx)->snd;
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int inrate = info->rate;
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stepscale = (double) snd->speed / inrate;
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sb->sfx_length = info->frames * stepscale;
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sb->channels = info->channels;
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if (streamed) {
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int err;
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sfxstream_t *stream = sb->stream;
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if (snd->speed == inrate) {
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stream->state = calloc (sizeof (snd_null_state_t), 1);
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stream->read = snd_read;
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} else {
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stream->state = src_callback_new (stream->ll_read,
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SRC_LINEAR, info->channels,
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&err, stream);
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stream->read = snd_resample_read;
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}
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stream->seek = snd_seek;
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}
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}
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void
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SND_PulldownResampler (sfxstream_t *stream)
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{
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if (stream->read == snd_resample_read) {
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src_delete (stream->state);
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} else {
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free (stream->state);
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}
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}
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void
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SND_Convert (byte *idata, float *fdata, int frames, int channels, int width)
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{
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int i;
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if (width == 1) {
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for (i = 0; i < frames * channels; i++)
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*fdata++ = (*idata++ - 0x80) / 128.0;
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} else if (width == 2) {
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short *id = (short *) idata;
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for (i = 0; i < frames * channels; i++)
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*fdata++ = *id++ / 32768.0;
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}
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}
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