quakeforge/libs/audio/renderer/snd_resample.c
Bill Currie 91140acfee [sound] Access the buffer directly from the channel
This improves the locality of reference when mixing and removes the
proxy sfx for streamed sounds.

The buffer for streamed sounds is allocated when the stream is opened
(since streamed sounds can't share buffers), and freed when the stream
is closed.

For block sounds, the buffer is reference counted (with the sfx holding
one reference, so currently block buffers never get freed), with their
reference count getting incremented on open and decremented on close.
That the reference counts get to 1 has been confirmed, so all that
should be needed is proper destruction of the sfx instances.

Still need to sort out just why channels leak across level changes.
2022-06-06 12:39:54 +09:00

209 lines
4.9 KiB
C

/*
snd_mem.c
sound caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <samplerate.h>
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
#include "snd_internal.h"
typedef struct {
float *data;
int size;
int pos;
} snd_null_state_t;
static void
check_buffer_integrity (sfxbuffer_t *sb, int width, const char *func)
{
byte *x = (byte *) sb->data + sb->size * width;
if (memcmp (x, "\xde\xad\xbe\xef", 4))
Sys_Error ("%s screwed the pooch %02x%02x%02x%02x", func,
x[0], x[1], x[2], x[3]);
}
unsigned
SND_ResamplerFrames (const sfx_t *sfx, unsigned frames)
{
if (frames == ~0u) {
return frames;
}
wavinfo_t *info = sfx->wavinfo (sfx);
snd_t *snd = sfx->snd;
int inrate = info->rate;
double stepscale = (double) snd->speed / inrate;
return frames * stepscale;
}
void
SND_Resample (sfxbuffer_t *sb, float *data, int length)
{
int outcount;
double stepscale;
wavinfo_t *info = (*sb->sfx)->wavinfo (*sb->sfx);
snd_t *snd = (*sb->sfx)->snd;
int inrate = info->rate;
int outwidth;
SRC_DATA src_data;
stepscale = (double) snd->speed / inrate;
outcount = length * stepscale;
src_data.data_in = data;
src_data.data_out = sb->data + sb->head * sb->channels;
src_data.input_frames = length;
src_data.output_frames = outcount;
src_data.src_ratio = stepscale;
src_simple (&src_data, SRC_LINEAR, sb->channels);
outwidth = info->channels * sizeof (float);
check_buffer_integrity (sb, outwidth, __FUNCTION__);
}
static int
snd_read (sfxstream_t *stream, float *data, int frames)
{
snd_null_state_t *state = (snd_null_state_t *) stream->state;
int channels = stream->buffer->channels;
int framesize = channels * sizeof (float);
int count;
int read = 0;
while (frames) {
if (state->pos == state->size) {
state->size = stream->ll_read (stream, &state->data);
if (state->size <= 0)
return state->size;
state->pos = 0;
}
count = frames;
if (count > state->size - state->pos)
count = state->size - state->pos;
memcpy (data, state->data + state->pos * channels, count * framesize);
state->pos += count;
frames -= count;
read += count;
data += count * channels;
}
return read;
}
static int
snd_resample_read (sfxstream_t *stream, float *data, int frames)
{
int inrate = stream->wavinfo.rate;
double ratio = (double) stream->sfx->snd->speed / inrate;
return src_callback_read (stream->state, ratio, frames, data);
}
static int
snd_seek (sfxstream_t *stream, int pos)
{
int res = stream->ll_seek (stream, pos);
if (stream->read == snd_resample_read) {
src_reset (stream->state);
} else {
snd_null_state_t *state = (snd_null_state_t *) stream->state;
state->size = 0;
state->pos = 0;
}
return res;
}
void
SND_SetupResampler (sfxbuffer_t *sb, int streamed)
{
double stepscale;
wavinfo_t *info = (*sb->sfx)->wavinfo (*sb->sfx);
snd_t *snd = (*sb->sfx)->snd;
int inrate = info->rate;
stepscale = (double) snd->speed / inrate;
sb->sfx_length = info->frames * stepscale;
sb->channels = info->channels;
if (streamed) {
int err;
sfxstream_t *stream = sb->stream;
if (snd->speed == inrate) {
stream->state = calloc (sizeof (snd_null_state_t), 1);
stream->read = snd_read;
} else {
stream->state = src_callback_new (stream->ll_read,
SRC_LINEAR, info->channels,
&err, stream);
stream->read = snd_resample_read;
}
stream->seek = snd_seek;
}
}
void
SND_PulldownResampler (sfxstream_t *stream)
{
if (stream->read == snd_resample_read) {
src_delete (stream->state);
} else {
free (stream->state);
}
}
void
SND_Convert (byte *idata, float *fdata, int frames, int channels, int width)
{
int i;
if (width == 1) {
for (i = 0; i < frames * channels; i++)
*fdata++ = (*idata++ - 0x80) / 128.0;
} else if (width == 2) {
short *id = (short *) idata;
for (i = 0; i < frames * channels; i++)
*fdata++ = *id++ / 32768.0;
}
}