mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
232 lines
7.1 KiB
Text
232 lines
7.1 KiB
Text
QuakeForge - Release Notes
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999-2001 contributors to the QuakeForge Project
|
|
|
|
This program is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License as published by the
|
|
Free Software Foundation; either version 2 of the License, or (at your
|
|
option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place, Suite 330
|
|
Boston, MA 02111-1307 USA
|
|
|
|
See file COPYING for license details.
|
|
|
|
Quake and QuakeWorld are registered trademarks of Id Software, Inc. All
|
|
other trademarks are the property of their respective owners.
|
|
|
|
|
|
Table of Contents
|
|
~~~~~~~~~~~~~~~~~
|
|
|
|
1 Special Thanks
|
|
2 System Requirements
|
|
3 Compiling and Running QuakeForge
|
|
4 Platform-Specific Issues
|
|
5 Errata and Known Bugs
|
|
6 Troubleshooting
|
|
7 Technical Support
|
|
8 Joystick Notes
|
|
9 Tested Systems
|
|
|
|
|
|
1 Special Thanks
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The QuakeForge Project would like to thank Id Software, Inc. for writing
|
|
and releasing Quake under the GNU General Public License (GPL). We'd
|
|
like to thank John Carmack and Dave "Zoid" Kirsch in particular for the
|
|
support they have provided to us and to the Free Software community as a
|
|
whole.
|
|
|
|
We would also like to thank the following organizations for their
|
|
contributions to QuakeForge:
|
|
|
|
VA Linux Systems, Inc.
|
|
3Dfx Interactive, Inc.
|
|
|
|
And last but certainly not least, we would like to thank every single
|
|
person who has contributed even one line of code, documentation, or
|
|
other support to the QuakeForge project. Without all of you, we would
|
|
not be where we are today.
|
|
|
|
If you'd like to contribute in any way to the QuakeForge project, please
|
|
contact our mailing list at quake-devel@lists.sourceforge.net.
|
|
|
|
|
|
2 System Requirements
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
* A raster-capable display. ;-)
|
|
* 16 megabytes of memory beyond operating system footprint.
|
|
* A Floating-point processor (FPU). While not strictly required,
|
|
QuakeForge uses a lot of floating-point math, so a FPU is highly
|
|
recommended.
|
|
* 10MB of free hard disk space to build all targets. In addition to the
|
|
base system, you will require game data files. For the default game
|
|
("Quake"), you will need either the shareware or registered version of
|
|
Quake.
|
|
|
|
|
|
3 Compiling and Running QuakeForge
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Please read the INSTALL file for more information on compiling.
|
|
|
|
Autoconf 2.13 or later and automake 1.3 or later are required to use
|
|
the bootstrap script, which creates the "configure" script.
|
|
|
|
After you have compiled successfully, you must download the shareware
|
|
version of Quake 1 to play. Insert the proper binaries in the same
|
|
directory as the unpacked shareware files, and run.
|
|
|
|
We are currently working on a free replacement for the Quake game data
|
|
files.
|
|
|
|
|
|
4 Platform-Specific Issues
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This section discusses issues that affect only certain platforms.
|
|
|
|
4.1 Linux/Unix
|
|
|
|
SVGALib-using targets (-svga and -3dfx) can't be started from within the
|
|
X Window System. This is caused by a design limitation in SVGAlib. As a
|
|
workaround, you can use "open" to start those targets from within X.
|
|
(example: "open -s -- qf-client-svga")
|
|
|
|
4.2 Windows 95/98/Me
|
|
|
|
The MGL-using Windows target (qf-client-win) is unable to use the Alt
|
|
and F10 keys. This is caused by a bug in the SciTech MGL library, which
|
|
intercepts these key events before the client gets to see them. The
|
|
SDL-using targets (currently available from the Borland-compiled
|
|
distribution only) do not exhibit this problem, but may have other
|
|
issues themselves that we are unaware of.
|
|
|
|
4.2 Windows NT/2000
|
|
|
|
For the most part, issues for Windows 9x-based operating environments
|
|
will be similar. However, because of numerous differences in the way
|
|
Windows NT and Windows 9x operate, these systems may have specific
|
|
issues.
|
|
|
|
|
|
5 Errata and Known Bugs
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Problem: After running the X11 target my keyboard repeat turns off! How
|
|
do I turn it back on?
|
|
Solution: xset r on
|
|
|
|
|
|
6 Troubleshooting
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If QuakeForge fails to start up, or has problems not addressed elsewhere
|
|
in the documentation, try the -safe command line switch, which disables
|
|
a number of parts of QuakeForge that can be problems if there are
|
|
hardware or configuration problems. The -safe command line switch is
|
|
equivalent to -stdvid, -nosound, -nonet, and -nocdaudio together. Those
|
|
four switches do the following:
|
|
|
|
-stdvid disables VESA video modes
|
|
-nosound disables sound card support
|
|
-nonet disables network card support
|
|
-nocdaudio disables CD audio support
|
|
|
|
If -safe makes the problem go away, try using each of the switches
|
|
individually to isolate the area in which you're experiencing the
|
|
problem, then either correct the configuration or hardware problem or
|
|
play QuakeForge with that functionality disabled.
|
|
|
|
|
|
7 Technical Support
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Please do not contact Id Software, Inc. regarding technical support
|
|
issues related to QuakeForge. QuakeForge is heavily modified from the
|
|
original Quake source release and Id Software does not support these
|
|
modifications.
|
|
|
|
Visit the QuakeForge project's webpage for more information on technical
|
|
support, bugs reports, and help at: http://www.quakeforge.net/
|
|
|
|
Thank you.
|
|
|
|
|
|
8 Joystick notes
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Your joystick must be plugged in when QuakeForge is launched.
|
|
|
|
If you have a joystick plugged in, but do not wish QuakeForge to try to
|
|
use it, just add the -nojoy option to the QuakeForge command line.
|
|
|
|
You may disable joystick reads from the QuakeForge console with the
|
|
"joy_enable 0" command.
|
|
|
|
There are default configuration bindings for joystick buttons.
|
|
|
|
If your joystick or interface card reports three or four buttons and you
|
|
only have two, use the QuakeForge console command "joy_buttons 2".
|
|
|
|
The "mlook" and "sidestep" commands work with a joystick exactly as they
|
|
do for a mouse, as does the "invert mouse up/down" menu option.
|
|
|
|
|
|
9 Tested Systems
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Processors tested:
|
|
AMD Athlon
|
|
AMD K6-2
|
|
Apple/IBM/Motorola PowerPC
|
|
Compaq/Digital Alpha 21x64
|
|
IBM Power3
|
|
Intel Pentium
|
|
Intel Pentium II
|
|
Intel Pentium III
|
|
MIPS R10000
|
|
Sun UltraSPARC
|
|
SGI Indigo 2
|
|
|
|
Operating systems tested:
|
|
Linux 2.x
|
|
FreeBSD
|
|
Solaris
|
|
SGI Irix
|
|
IBM AIX 4.x
|
|
Compaq/Digital Tru64 Unix
|
|
Windows 98
|
|
Windows NT
|
|
Windows 2000
|
|
|
|
Video cards tested (On Intel-based systems):
|
|
3Dfx Voodoo Graphics (Linux)
|
|
3Dfx Voodoo 2 (Linux)
|
|
3Dfx Voodoo 3 3000 (Linux)
|
|
Creative Labs Graphics Blaster RivaTNT (Linux)
|
|
Diamond Stealth 2000 PRO (Linux)
|
|
Matrox G200 (Linux)
|
|
Matrox G400 (Linux)
|
|
STB Velocity 4400 RivaTNT (Linux)
|
|
|
|
Please send user testimonials via e-mail to the QuakeForge users mailing list,
|
|
located at:
|
|
|
|
"Quake-User" <quake-user@lists.sourceforge.net>
|
|
|
|
Visit http://www.quakeforge.net/ to find out more about subscribing to our
|
|
mailing lists and for more information.
|
|
|