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This gets the alsa target working nicely for mmapped outout. I'm not certain, but I think it will even deal with NPOT buffer sizes (I copied the code from libasound's sample pcm.c, thus the uncertainty). Non-mmapped output isn't supported yet, but the alsa target now works nicely for pull rendering. However, some work still needs to be done for recovery failure: either disable the sound system, or restart the driver entirely (preferable). |
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audio | ||
client | ||
console | ||
entity | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
ui | ||
util | ||
video | ||
Makemodule.am |