mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
7970525ef4
It now takes a context pointer (opaque data) that holds the buffers it uses for the temporary strings. If the context pointer is null, a static context is used (making those uses of va NOT thread-safe). Most calls to va use the static context, but all such calls have been formatted consistently so they are easy to find when it comes time to do a full audit. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fog.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
namehack.h | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |