mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
793525a50a
This fixes a Sys_Error when loading the level for the first demo (and probably many other times). It was mod_numknown getting set to 0 that triggered the issue, but that seems to be necessary for the other renderers. I think the whole model loading and caching system needs an overhaul as this doesn't feel quite right due to removing part of the advantage of caching the model data. |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |