quakeforge/include
2007-04-09 00:22:17 +00:00
..
QF audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
qw remove the magic numbers from the download protocol 2007-03-20 14:41:54 +00:00
win32 more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
.gitignore Clean up TODO a bit, make gitignore actually ignore all generated files... 2001-10-03 21:38:54 +00:00
adivtab.h
alsa_funcs_list.h can't adjust dmix's buffer size, so print a message when it seems it's 2005-08-12 02:39:37 +00:00
anorm_dots.h make the two normals arrays consistent 2003-08-26 07:00:13 +00:00
anorms.h
asm_draw.h
asm_i386.h a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft 2007-03-10 04:21:32 +00:00
block8.h
block16.h
buildnum.h
compat.h more cvs->svn conversion stuff and fix double include of config.h 2005-10-23 14:11:38 +00:00
context_sdl.h missed this file 2003-01-06 20:01:13 +00:00
context_x11.h gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
d_iface.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
d_ifacea.h Minor bugfix. 2002-01-04 04:05:46 +00:00
d_local.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dga_check.h
exp.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
fbset.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
garbage.h Added a finalize method to all Objects and modified the garbage 2003-12-09 06:57:35 +00:00
getopt.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
gib_buffer.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_builtin.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_classes.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_execute.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_function.h Add support for named arguments in GIB functions and methods, fix a few 2003-10-19 00:51:47 +00:00
gib_handle.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_object.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_parse.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_process.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_regex.h Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL), 2003-07-15 21:40:37 +00:00
gib_semantics.h Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
gib_thread.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_tree.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_vars.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gl_draw.h clean up the draw interface a bit 2006-12-02 10:07:08 +00:00
gl_warp_sin.h
in_win.h make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
logos.h
Makefile.am The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
net_dgrm.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_loop.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_udp.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_vcr.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_wins.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
netchan.h gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
netmain.h missed a net.h -> netmain.h 2003-02-12 20:08:55 +00:00
old_keys.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
ops.h Removed the 'random' GIB builtin and replaced it with the rand() math 2003-02-23 22:14:07 +00:00
qstring.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
quakeasm.h
r_cvar.h more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
r_dynamic.h more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
r_local.h more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
r_screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
r_shared.h first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
regex.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
rua_internal.h resource usage cleanup 2004-11-11 07:57:00 +00:00
sbar.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
skin_stencil.h don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
snd_render.h survive across gamedir changes 2007-04-07 07:44:07 +00:00
sv_console.h The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
varrays.h more cvs->svn conversion stuff and fix double include of config.h 2005-10-23 14:11:38 +00:00
vgamodes.h
view.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
vregset.h
winquake.h more cvs->svn conversion stuff and fix double include of config.h 2005-10-23 14:11:38 +00:00
world.h box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00