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QF
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audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
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2007-04-09 00:22:17 +00:00 |
qw
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remove the magic numbers from the download protocol
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2007-03-20 14:41:54 +00:00 |
win32
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more vc build patches from phrosy
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2007-04-06 01:09:58 +00:00 |
.gitignore
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Clean up TODO a bit, make gitignore actually ignore all generated files...
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2001-10-03 21:38:54 +00:00 |
adivtab.h
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alsa_funcs_list.h
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can't adjust dmix's buffer size, so print a message when it seems it's
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2005-08-12 02:39:37 +00:00 |
anorm_dots.h
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make the two normals arrays consistent
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2003-08-26 07:00:13 +00:00 |
anorms.h
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asm_draw.h
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asm_i386.h
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a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
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2007-03-10 04:21:32 +00:00 |
block8.h
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block16.h
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buildnum.h
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compat.h
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more cvs->svn conversion stuff and fix double include of config.h
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2005-10-23 14:11:38 +00:00 |
context_sdl.h
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missed this file
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2003-01-06 20:01:13 +00:00 |
context_x11.h
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
d_iface.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
d_ifacea.h
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Minor bugfix.
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2002-01-04 04:05:46 +00:00 |
d_local.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |
dga_check.h
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exp.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
fbset.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |
garbage.h
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Added a finalize method to all Objects and modified the garbage
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2003-12-09 06:57:35 +00:00 |
getopt.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
gib_buffer.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_builtin.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_classes.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_execute.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_function.h
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Add support for named arguments in GIB functions and methods, fix a few
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2003-10-19 00:51:47 +00:00 |
gib_handle.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_object.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_parse.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_process.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_regex.h
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Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL),
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2003-07-15 21:40:37 +00:00 |
gib_semantics.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_thread.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_tree.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_vars.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gl_draw.h
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clean up the draw interface a bit
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2006-12-02 10:07:08 +00:00 |
gl_warp_sin.h
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in_win.h
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make stuff static that can be and nuke some useless stuff
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2002-12-16 23:26:14 +00:00 |
logos.h
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Makefile.am
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The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
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2007-04-09 00:10:10 +00:00 |
net_dgrm.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
net_loop.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
net_udp.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
net_vcr.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
net_wins.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
netchan.h
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
netmain.h
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missed a net.h -> netmain.h
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2003-02-12 20:08:55 +00:00 |
old_keys.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
ops.h
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Removed the 'random' GIB builtin and replaced it with the rand() math
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2003-02-23 22:14:07 +00:00 |
qstring.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
quakeasm.h
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r_cvar.h
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more tree recovering. This includes Despair's anisotropy support work.
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2005-01-02 14:23:20 +00:00 |
r_dynamic.h
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more tree recovering. This includes Despair's anisotropy support work.
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2005-01-02 14:23:20 +00:00 |
r_local.h
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more tree recovering. This includes Despair's anisotropy support work.
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2005-01-02 14:23:20 +00:00 |
r_screen.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
r_shared.h
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first stab at colored alias model lighting
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2002-08-12 06:14:55 +00:00 |
regex.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
rua_internal.h
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resource usage cleanup
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2004-11-11 07:57:00 +00:00 |
sbar.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
skin_stencil.h
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don't install skin_stencil.h
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2001-11-05 16:22:03 +00:00 |
snd_render.h
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survive across gamedir changes
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2007-04-07 07:44:07 +00:00 |
sv_console.h
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The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
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2007-04-09 00:10:10 +00:00 |
varrays.h
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more cvs->svn conversion stuff and fix double include of config.h
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2005-10-23 14:11:38 +00:00 |
vgamodes.h
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view.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
vregset.h
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winquake.h
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more cvs->svn conversion stuff and fix double include of config.h
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2005-10-23 14:11:38 +00:00 |
world.h
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box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
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2006-12-24 03:13:29 +00:00 |