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https://git.code.sf.net/p/quake/quakeforge
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84a24dbb34
This is actually a better solution to the renderer directly accessing
client code than provided by 7e078c7f9c
.
Essentially, V_RenderView should not have been calling R_RenderView, and
CL_UpdateScreen should have been calling V_RenderView directly. The
issue was that the renderers expected the world entity model to be valid
at all times. Now, R_RenderView checks the world entity model's validity
and immediately bails if it is not, and R_ClearState (which is called
whenever the client disconnects and thus no longer has a world to
render) clears the world entity model. Thus R_RenderView can (and is)
now called unconditionally from within the renderer, simplifying
renderer-specific variants.
72 lines
1.8 KiB
C
72 lines
1.8 KiB
C
/*
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r_screen.h
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shared screen declarations
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Copyright (C) 2002 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2002/12/11
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __r_screen_h
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#define __r_screen_h
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#include "QF/screen.h"
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#include "QF/vid.h"
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void SCR_DrawRam (void);
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void SCR_DrawFPS (void);
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void SCR_DrawTime (void);
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void SCR_DrawTurtle (void);
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void SCR_DrawPause (void);
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struct tex_s *SCR_CaptureBGR (void);
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struct tex_s *SCR_ScreenShot (unsigned width, unsigned height);
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void SCR_DrawStringToSnap (const char *s, struct tex_s *tex, int x, int y);
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extern int scr_copytop;
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extern float scr_con_current;
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extern float scr_conlines; // lines of console to display
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extern int oldscreensize;
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extern int oldsbar;
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extern qboolean scr_initialized; // ready to draw
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extern struct qpic_s *scr_ram;
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extern struct qpic_s *scr_net;
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extern struct qpic_s *scr_turtle;
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extern int clearconsole;
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extern int clearnotify;
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extern vrect_t *pconupdate;
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extern qboolean scr_skipupdate;
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void SCR_SetFOV (float fov);
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void SCR_SetUpToDrawConsole (void);
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void SCR_ScreenShot_f (void);
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#endif//__r_screen_h
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