mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
167 lines
5.8 KiB
C
167 lines
5.8 KiB
C
/*
|
|
snd_render.h
|
|
|
|
Sound renderer plugin stuff
|
|
|
|
Copyright (C) 2002 Bill Currie
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: Jan 31 2003
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __snd_render_h
|
|
#define __snd_render_h
|
|
|
|
#include "QF/zone.h"
|
|
|
|
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
|
typedef struct portable_samplepair_s {
|
|
int left;
|
|
int right;
|
|
} portable_samplepair_t;
|
|
|
|
typedef struct wavinfo_s {
|
|
unsigned int rate;
|
|
unsigned int width;
|
|
unsigned int channels;
|
|
unsigned int loopstart;
|
|
unsigned int samples;
|
|
unsigned int dataofs; // chunk starts this many bytes from file start
|
|
unsigned int datalen; // chunk bytes
|
|
} wavinfo_t;
|
|
|
|
typedef struct channel_s channel_t;
|
|
typedef struct sfxbuffer_s sfxbuffer_t;
|
|
struct sfxbuffer_s {
|
|
unsigned int head; // ring buffer head position in sampels
|
|
unsigned int tail; // ring buffer tail position in sampels
|
|
unsigned int length; // length of buffer in samples
|
|
unsigned int pos; // position of tail within full stream
|
|
unsigned int bps; // bytes per sample: 1 2 4 usually
|
|
void (*paint) (channel_t *ch, sfxbuffer_t *buffer, int count);
|
|
void (*advance) (sfxbuffer_t *buffer, unsigned int count);
|
|
void (*setpos) (sfxbuffer_t *buffer, unsigned int pos);
|
|
sfx_t *sfx;
|
|
byte data[4];
|
|
};
|
|
|
|
typedef struct sfxstream_s {
|
|
sfx_t *sfx;
|
|
void *file;
|
|
wavinfo_t wavinfo;
|
|
int pos;
|
|
void (*resample)(sfxbuffer_t *, byte *, int, void *);
|
|
int (*read)(void *file, byte *data, int bytes, wavinfo_t *info);
|
|
int (*seek)(void *file, int pos, wavinfo_t *info);
|
|
sfxbuffer_t buffer;
|
|
} sfxstream_t;
|
|
|
|
typedef struct sfxblock_s {
|
|
sfx_t *sfx;
|
|
void *file;
|
|
wavinfo_t wavinfo;
|
|
cache_user_t cache;
|
|
} sfxblock_t;
|
|
|
|
// !!! if this is changed, it much be changed in asm_i386.h too !!!
|
|
struct channel_s {
|
|
sfx_t *sfx; // sfx number
|
|
int leftvol; // 0-255 volume
|
|
int rightvol; // 0-255 volume
|
|
unsigned int end; // end time in global paintsamples
|
|
unsigned int pos; // sample position in sfx
|
|
unsigned int looping; // where to loop, -1 = no looping
|
|
int entnum; // to allow overriding a specific sound
|
|
int entchannel; //
|
|
vec3_t origin; // origin of sound effect
|
|
vec_t dist_mult; // distance multiplier (attenuation/clipK)
|
|
int master_vol; // 0-255 master volume
|
|
int phase; // phase shift between l-r in samples
|
|
int oldphase; // phase shift between l-r in samples
|
|
};
|
|
|
|
void SND_PaintChannels(unsigned int endtime);
|
|
void SND_Init (void);
|
|
void SND_Shutdown (void);
|
|
void SND_AmbientOff (void);
|
|
void SND_AmbientOn (void);
|
|
void SND_TouchSound (const char *sample);
|
|
void SND_ClearBuffer (void);
|
|
void SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol,
|
|
float attenuation);
|
|
void SND_StartSound (int entnum, int entchannel, sfx_t *sfx,
|
|
const vec3_t origin, float fvol, float attenuation);
|
|
void SND_StopSound (int entnum, int entchannel);
|
|
sfx_t *SND_PrecacheSound (const char *sample);
|
|
void SND_ClearPrecache (void);
|
|
void SND_Update (const vec3_t origin, const vec3_t v_forward,
|
|
const vec3_t v_right, const vec3_t v_up);
|
|
void SND_StopAllSounds (qboolean clear);
|
|
void SND_BeginPrecaching (void);
|
|
void SND_EndPrecaching (void);
|
|
void SND_ExtraUpdate (void);
|
|
void SND_LocalSound (const char *s);
|
|
void SND_BlockSound (void);
|
|
void SND_UnblockSound (void);
|
|
|
|
void SND_ResampleMono (sfxbuffer_t *sc, byte *data, int length, void *prev);
|
|
void SND_ResampleStereo (sfxbuffer_t *sc, byte *data, int length, void *prev);
|
|
void SND_NoResampleStereo (sfxbuffer_t *sc, byte *data, int length, void *prev);
|
|
sfxbuffer_t *SND_GetCache (long samples, int rate, int inwidth, int channels,
|
|
sfxblock_t *block, cache_allocator_t allocator);
|
|
|
|
void SND_InitScaletable (void);
|
|
// picks a channel based on priorities, empty slots, number of channels
|
|
channel_t *SND_PickChannel(int entnum, int entchannel);
|
|
// spatializes a channel
|
|
void SND_Spatialize(channel_t *ch);
|
|
|
|
void SND_Load (sfx_t *sfx);
|
|
void SND_CallbackLoad (void *object, cache_allocator_t allocator);
|
|
void SND_LoadOgg (QFile *file, sfx_t *sfx, char *realname);
|
|
void SND_LoadWav (QFile *file, sfx_t *sfx, char *realname);
|
|
void SND_LoadMidi (QFile *file, sfx_t *sfx, char *realname);
|
|
|
|
wavinfo_t *SND_CacheWavinfo (sfx_t *sfx);
|
|
wavinfo_t *SND_StreamWavinfo (sfx_t *sfx);
|
|
sfxbuffer_t *SND_CacheTouch (sfx_t *sfx);
|
|
sfxbuffer_t *SND_CacheRetain (sfx_t *sfx);
|
|
void SND_CacheRelease (sfx_t *sfx);
|
|
sfxbuffer_t *SND_StreamRetain (sfx_t *sfx);
|
|
void SND_StreamRelease (sfx_t *sfx);
|
|
void SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count);
|
|
void SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos);
|
|
|
|
void SND_WriteLinearBlastStereo16 (void);
|
|
void SND_PaintChannelFrom8 (channel_t *ch, sfxbuffer_t *sc, int count);
|
|
void SND_PaintChannelFrom16 (channel_t *ch, sfxbuffer_t *sc, int count);
|
|
void SND_PaintChannelStereo8 (channel_t *ch, sfxbuffer_t *sc, int count);
|
|
void SND_PaintChannelStereo16 (channel_t *ch, sfxbuffer_t *sc, int count);
|
|
|
|
extern channel_t channels[MAX_CHANNELS];
|
|
// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
|
|
// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
|
|
// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
|
|
extern int total_channels;
|
|
|
|
#endif//__snd_render_h
|