quakeforge/libs/video/renderer/sw/draw.c
Bill Currie 125821fcdd [render] Add basic 2d line drawing
The software renderer uses Bresenham's line slice algorithm as presented
by Michael Abrash in his Graphics Programming Black Book Special Edition
with the serial numbers filed off (as such, more just so *I* can read
the code easily), along with the Chen-Sutherland line clipping
algorithm. The other renderers were more or less trivial in comparison.
2022-09-22 09:35:56 +09:00

976 lines
20 KiB
C

/*
draw.c
this is the only file outside the refresh that touches the vid buffer
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/quakefs.h"
#include "QF/ui/view.h"
#include "d_iface.h"
#include "d_local.h"
#include "r_internal.h"
#include "vid_internal.h"
typedef struct {
int width;
int height;
byte *ptexbytes;
int rowbytes;
} rectdesc_t;
static rectdesc_t r_rectdesc;
static qpic_t *draw_disc;
static qpic_t *draw_backtile;
/* Support Routines */
typedef struct cachepic_s {
char name[MAX_QPATH];
cache_user_t cache;
} cachepic_t;
#define MAX_CACHED_PICS 128
static cachepic_t cachepics[MAX_CACHED_PICS];
static int numcachepics;
#define CLIP(x,y,w,h,mw,mh) \
do { \
if (y < 0) { \
h += y; \
y = 0; \
} \
if (y + h > mh) \
h = mh - y; \
if (h <= 0) \
return; \
if (x < 0) { \
w += x; \
x = 0; \
} \
if (x + w > mw) \
w = mw - x; \
if (w <= 0) \
return; \
} while (0)
qpic_t *
Draw_MakePic (int width, int height, const byte *data)
{
qpic_t *pic;
int size = width * height;
pic = malloc (field_offset (qpic_t, data[size]));
pic->width = width;
pic->height = height;
memcpy (pic->data, data, size);
return pic;
}
void
Draw_DestroyPic (qpic_t *pic)
{
free (pic);
}
qpic_t *
Draw_PicFromWad (const char *name)
{
return W_GetLumpName (name);
}
qpic_t *
Draw_CachePic (const char *path, qboolean alpha)
{
cachepic_t *pic;
int i;
qpic_t *dat;
for (pic = cachepics, i = 0; i < numcachepics; pic++, i++)
if (!strcmp (path, pic->name))
break;
if (i == numcachepics) {
for (pic = cachepics, i = 0; i < numcachepics; pic++, i++)
if (!pic->name[0])
break;
if (i == numcachepics) {
if (numcachepics == MAX_CACHED_PICS)
Sys_Error ("numcachepics == MAX_CACHED_PICS");
numcachepics++;
}
strcpy (pic->name, path);
}
dat = Cache_Check (&pic->cache);
if (dat)
return dat;
// load the pic from disk
QFS_LoadCacheFile (QFS_FOpenFile (path), &pic->cache);
dat = (qpic_t *) pic->cache.data;
if (!dat) {
Sys_Error ("Draw_CachePic: failed to load %s", path);
}
SwapPic (dat);
return dat;
}
void
Draw_UncachePic (const char *path)
{
cachepic_t *pic;
int i;
for (pic = cachepics, i = 0; i < numcachepics; pic++, i++) {
if (!strcmp (path, pic->name)) {
Cache_Release (&pic->cache);
pic->name[0] = 0;
break;
}
}
}
void
Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp", true);
Draw_Pic (cx, cy + 8, p);
// draw middle
cx += 8;
while (width > 0) {
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp", true);
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp", true);
Draw_Pic (cx, cy + 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp", true);
Draw_Pic (cx, cy + 8, p);
}
void
Draw_Init (void)
{
draw_chars = W_GetLumpName ("conchars");
draw_disc = W_GetLumpName ("disc");
draw_backtile = W_GetLumpName ("backtile");
if (!draw_chars) {
qpic_t *pic = Draw_Font8x8Pic ();
draw_chars = pic->data; // FIXME indirect hold on the memory
}
if (draw_backtile) {
r_rectdesc.width = draw_backtile->width;
r_rectdesc.height = draw_backtile->height;
r_rectdesc.ptexbytes = draw_backtile->data;
r_rectdesc.rowbytes = draw_backtile->width;
}
}
/*
Draw_Character
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
*/
inline void
Draw_Character (int x, int y, unsigned int chr)
{
byte *dest;
byte *source;
int drawline;
int row, col;
chr &= 255;
if (y <= -8)
return; // totally off screen
if (y > vid.conview->ylen - 8 || x < 0 || x > vid.conview->xlen - 8)
return;
if (chr > 255)
return;
row = chr >> 4;
col = chr & 15;
source = draw_chars + (row << 10) + (col << 3);
if (y < 0) { // clipped
drawline = 8 + y;
source -= 128 * y;
y = 0;
} else
drawline = 8;
dest = d_viewbuffer + y * d_rowbytes + x;
while (drawline--) {
if (source[0])
dest[0] = source[0];
if (source[1])
dest[1] = source[1];
if (source[2])
dest[2] = source[2];
if (source[3])
dest[3] = source[3];
if (source[4])
dest[4] = source[4];
if (source[5])
dest[5] = source[5];
if (source[6])
dest[6] = source[6];
if (source[7])
dest[7] = source[7];
source += 128;
dest += d_rowbytes;
}
}
void
Draw_String (int x, int y, const char *str)
{
while (*str) {
Draw_Character (x, y, *str++);
x += 8;
}
}
void
Draw_nString (int x, int y, const char *str, int count)
{
while (count-- && *str) {
Draw_Character (x, y, *str++);
x += 8;
}
}
void
Draw_AltString (int x, int y, const char *str)
{
while (*str) {
Draw_Character (x, y, (*str++) | 0x80);
x += 8;
}
}
static void
Draw_Pixel (int x, int y, byte color)
{
byte *dest;
dest = d_viewbuffer + y * d_rowbytes + x;
*dest = color;
}
static void
crosshair_1 (int x, int y)
{
Draw_Character (x - 4, y - 4, '+');
}
static void
crosshair_2 (int x, int y)
{
byte c = crosshaircolor;
Draw_Pixel (x - 1, y, c);
Draw_Pixel (x - 3, y, c);
Draw_Pixel (x + 1, y, c);
Draw_Pixel (x + 3, y, c);
Draw_Pixel (x, y - 1, c);
Draw_Pixel (x, y - 3, c);
Draw_Pixel (x, y + 1, c);
Draw_Pixel (x, y + 3, c);
}
static void
crosshair_3 (int x, int y)
{
byte c = crosshaircolor;
Draw_Pixel (x - 3, y - 3, c);
Draw_Pixel (x + 3, y - 3, c);
Draw_Pixel (x - 2, y - 2, c);
Draw_Pixel (x + 2, y - 2, c);
Draw_Pixel (x - 3, y + 3, c);
Draw_Pixel (x + 2, y + 2, c);
Draw_Pixel (x - 2, y + 2, c);
Draw_Pixel (x + 3, y + 3, c);
}
static void
crosshair_4 (int x, int y)
{
//byte c = crosshaircolor;
Draw_Pixel (x, y - 2, 8);
Draw_Pixel (x + 1, y - 2, 9);
Draw_Pixel (x, y - 1, 6);
Draw_Pixel (x + 1, y - 1, 8);
Draw_Pixel (x + 2, y - 1, 2);
Draw_Pixel (x - 2, y, 6);
Draw_Pixel (x - 1, y, 8);
Draw_Pixel (x, y, 8);
Draw_Pixel (x + 1, y, 6);
Draw_Pixel (x + 2, y, 8);
Draw_Pixel (x + 3, y, 8);
Draw_Pixel (x - 1, y + 1, 2);
Draw_Pixel (x, y + 1, 8);
Draw_Pixel (x + 1, y + 1, 8);
Draw_Pixel (x + 2, y + 1, 2);
Draw_Pixel (x + 3, y + 1, 2);
Draw_Pixel (x + 4, y + 1, 2);
Draw_Pixel (x, y + 2, 7);
Draw_Pixel (x + 1, y + 2, 8);
Draw_Pixel (x + 2, y + 2, 2);
Draw_Pixel (x + 1, y + 3, 2);
Draw_Pixel (x + 2, y + 3, 2);
}
static void
crosshair_5 (int x, int y)
{
byte c = crosshaircolor;
Draw_Pixel (x - 1, y - 3, c);
Draw_Pixel (x + 0, y - 3, c);
Draw_Pixel (x + 1, y - 3, c);
Draw_Pixel (x - 2, y - 2, c);
Draw_Pixel (x + 2, y - 2, c);
Draw_Pixel (x - 3, y - 1, c);
Draw_Pixel (x + 3, y - 1, c);
Draw_Pixel (x - 3, y, c);
Draw_Pixel (x, y, c);
Draw_Pixel (x + 3, y, c);
Draw_Pixel (x - 3, y + 1, c);
Draw_Pixel (x + 3, y + 1, c);
Draw_Pixel (x - 2, y + 2, c);
Draw_Pixel (x + 2, y + 2, c);
Draw_Pixel (x - 1, y + 3, c);
Draw_Pixel (x + 0, y + 3, c);
Draw_Pixel (x + 1, y + 3, c);
}
static void (*crosshair_func[]) (int x, int y) = {
crosshair_1,
crosshair_2,
crosshair_3,
crosshair_4,
crosshair_5,
};
void
Draw_Crosshair (void)
{
int x, y;
int ch;
ch = crosshair - 1;
if ((unsigned) ch >= sizeof (crosshair_func) / sizeof (crosshair_func[0]))
return;
x = vid.conview->xlen / 2 + cl_crossx;
y = vid.conview->ylen / 2 + cl_crossy;
crosshair_func[ch] (x, y);
}
void
Draw_CrosshairAt (int ch, int x, int y)
{
ch -= 1;
if ((unsigned) ch >= sizeof (crosshair_func) / sizeof (crosshair_func[0]))
return;
crosshair_func[ch] (x, y);
}
void
Draw_Pic (int x, int y, qpic_t *pic)
{
byte *dest, *source, tbyte;
int v, u;
if (x < 0 || (x + pic->width) > vid.conview->xlen
|| y < 0 || (y + pic->height) > vid.conview->ylen) {
Sys_MaskPrintf (SYS_vid, "Draw_Pic: bad coordinates");
Draw_SubPic (x, y, pic, 0, 0, pic->width, pic->height);
return;
}
source = pic->data;
dest = d_viewbuffer + y * d_rowbytes + x;
if (pic->width & 7) { // general
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u++)
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
dest += d_rowbytes;
source += pic->width;
}
} else { // unwound
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u += 8) {
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
if ((tbyte = source[u + 1]) != TRANSPARENT_COLOR)
dest[u + 1] = tbyte;
if ((tbyte = source[u + 2]) != TRANSPARENT_COLOR)
dest[u + 2] = tbyte;
if ((tbyte = source[u + 3]) != TRANSPARENT_COLOR)
dest[u + 3] = tbyte;
if ((tbyte = source[u + 4]) != TRANSPARENT_COLOR)
dest[u + 4] = tbyte;
if ((tbyte = source[u + 5]) != TRANSPARENT_COLOR)
dest[u + 5] = tbyte;
if ((tbyte = source[u + 6]) != TRANSPARENT_COLOR)
dest[u + 6] = tbyte;
if ((tbyte = source[u + 7]) != TRANSPARENT_COLOR)
dest[u + 7] = tbyte;
}
dest += d_rowbytes;
source += pic->width;
}
}
}
void
Draw_Picf (float x, float y, qpic_t *pic)
{
Draw_Pic (x, y, pic);
}
void
Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
int height)
{
byte *dest, *source, tbyte;
int u, v;
if ((x < 0) || (x + width > vid.conview->xlen)
|| (y < 0) || (y + height > vid.conview->ylen)) {
Sys_MaskPrintf (SYS_vid, "Draw_SubPic: bad coordinates");
}
// first, clip to screen
if (x < 0) {
srcx += x;
width += x;
x = 0;
}
if ((unsigned) (x + width) > vid.width)
width = vid.width - x;
if (width <= 0)
return;
if (y < 0) {
srcy += y;
height += y;
y = 0;
}
if ((unsigned) (y + height) > vid.height)
height = vid.height - y;
if (height <= 0)
return;
// next, clip to pic
CLIP (srcx, srcy, width, height, pic->width, pic->height);
source = pic->data + srcy * pic->width + srcx;
dest = d_viewbuffer + y * d_rowbytes + x;
if (width & 7) { // general
for (v = 0; v < height; v++) {
for (u = 0; u < width; u++)
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
dest += d_rowbytes;
source += pic->width;
}
} else { // unwound
for (v = 0; v < height; v++) {
for (u = 0; u < width; u += 8) {
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
if ((tbyte = source[u + 1]) != TRANSPARENT_COLOR)
dest[u + 1] = tbyte;
if ((tbyte = source[u + 2]) != TRANSPARENT_COLOR)
dest[u + 2] = tbyte;
if ((tbyte = source[u + 3]) != TRANSPARENT_COLOR)
dest[u + 3] = tbyte;
if ((tbyte = source[u + 4]) != TRANSPARENT_COLOR)
dest[u + 4] = tbyte;
if ((tbyte = source[u + 5]) != TRANSPARENT_COLOR)
dest[u + 5] = tbyte;
if ((tbyte = source[u + 6]) != TRANSPARENT_COLOR)
dest[u + 6] = tbyte;
if ((tbyte = source[u + 7]) != TRANSPARENT_COLOR)
dest[u + 7] = tbyte;
}
dest += d_rowbytes;
source += pic->width;
}
}
}
void
Draw_ConsoleBackground (int lines, byte alpha)
{
int x, y, v;
byte *src, *dest;
int f, fstep;
qpic_t *conback;
conback = Draw_CachePic ("gfx/conback.lmp", false);
// draw the pic
dest = d_viewbuffer;
for (y = 0; y < lines; y++, dest += d_rowbytes) {
v = (vid.conview->ylen - lines + y) * 200 / vid.conview->ylen;
src = conback->data + v * 320;
if (vid.conview->xlen == 320)
memcpy (dest, src, vid.conview->xlen);
else {
f = 0;
fstep = 320 * 0x10000 / vid.conview->xlen;
for (x = 0; x < vid.conview->xlen; x += 4) {
dest[x] = src[f >> 16];
f += fstep;
dest[x + 1] = src[f >> 16];
f += fstep;
dest[x + 2] = src[f >> 16];
f += fstep;
dest[x + 3] = src[f >> 16];
f += fstep;
}
}
}
Draw_AltString (vid.conview->xlen - strlen (cl_verstring) * 8 - 11,
lines - 14, cl_verstring);
}
static void
R_DrawRect (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
{
byte t;
int i, j, srcdelta, destdelta;
byte *pdest;
pdest = d_viewbuffer + (prect->y * d_rowbytes) + prect->x;
srcdelta = rowbytes - prect->width;
destdelta = d_rowbytes - prect->width;
if (transparent) {
for (i = 0; i < prect->height; i++) {
for (j = 0; j < prect->width; j++) {
t = *psrc;
if (t != TRANSPARENT_COLOR) {
*pdest = t;
}
psrc++;
pdest++;
}
psrc += srcdelta;
pdest += destdelta;
}
} else {
for (i = 0; i < prect->height; i++) {
memcpy (pdest, psrc, prect->width);
psrc += rowbytes;
pdest += d_rowbytes;
}
}
}
/*
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
*/
void
Draw_TileClear (int x, int y, int w, int h)
{
int width, height, tileoffsetx, tileoffsety;
byte *psrc;
vrect_t vr;
if (!r_rectdesc.height) {
return;
}
CLIP (x, y, w, h, (int) vid.width, (int) vid.height);
vr.y = y;
height = h;
tileoffsety = vr.y % r_rectdesc.height;
while (height > 0) {
vr.x = x;
width = w;
vr.height = r_rectdesc.height - tileoffsety;
if (vr.height > height)
vr.height = height;
tileoffsetx = vr.x % r_rectdesc.width;
while (width > 0) {
vr.width = r_rectdesc.width - tileoffsetx;
if (vr.width > width)
vr.width = width;
psrc = r_rectdesc.ptexbytes +
(tileoffsety * r_rectdesc.rowbytes) + tileoffsetx;
R_DrawRect (&vr, r_rectdesc.rowbytes, psrc, 0);
vr.x += vr.width;
width -= vr.width;
tileoffsetx = 0; // only the left tile can be left-clipped
}
vr.y += vr.height;
height -= vr.height;
tileoffsety = 0; // only the top tile can be top-clipped
}
}
/*
Draw_Fill
Fills a box of pixels with a single color
*/
void
Draw_Fill (int x, int y, int w, int h, int c)
{
byte *dest;
int u, v;
if (x < 0 || x + w > vid.conview->xlen
|| y < 0 || y + h > vid.conview->ylen) {
Sys_MaskPrintf (SYS_vid, "Bad Draw_Fill(%d, %d, %d, %d, %c)\n",
x, y, w, h, c);
}
CLIP (x, y, w, h, (int) vid.width, (int) vid.height);
dest = d_viewbuffer + y * d_rowbytes + x;
for (v = 0; v < h; v++, dest += d_rowbytes)
for (u = 0; u < w; u++)
dest[u] = c;
}
static inline byte *
draw_horizontal (byte *dest, int xs, int len, int c)
{
while (len-- > 0) {
*dest = c;
dest += xs;
}
return dest;
}
static inline byte *
draw_vertical (byte *dest, int len, int c)
{
while (len-- > 0) {
*dest = c;
dest += d_rowbytes;
}
return dest;
}
static void
draw_line (int x0, int y0, int x1, int y1, int c)
{
// Bresenham's line slice algorith (ala Michael Abrash)
int dx, dy, sx;
// always go top to bottom
if (y1 < y0) {
int t;
t = y1; y1 = y0; y0 = t;
t = x1; x1 = x0; x0 = t;
}
dy = y1 - y0;
if ((dx = x1 - x0) < 0) {
sx = -1;
dx = -dx;
} else {
sx = 1;
}
byte *dest = d_viewbuffer + y0 * d_rowbytes + x0;
if (!dx) {
draw_vertical (dest, dy, c);
return;
}
if (!dy) {
draw_horizontal (dest, sx, dx, c);
return;
}
if (dx == dy) {
while (dy-- > 0) {
*dest = c;
dest += d_rowbytes + sx;
}
return;
}
if (dx > dy) {
int step = dx / dy;
int adj_up = (dx % dy) * 2;
int adj_down = dy * 2;
int error = (dx % dy) - adj_down;
int initial = step / 2 + 1;
int final = initial;
if (!adj_up && !(step & 1)) {
initial--;
}
if (step & 1) {
error += dy;
}
dest = draw_horizontal (dest, sx, initial, c);
dest += d_rowbytes;
while (dy-- > 1) {
int run = step;
if ((error += adj_up) > 0) {
run++;
error -= adj_down;
}
dest = draw_horizontal (dest, sx, run, c);
dest += d_rowbytes;
}
dest = draw_horizontal (dest, sx, final, c);
} else {
int step = dy / dx;
int adj_up = (dy % dx) * 2;
int adj_down = dx * 2;
int error = (dy % dx) - adj_down;
int initial = step / 2 + 1;
int final = initial;
if (!adj_up && !(step & 1)) {
initial--;
}
if (step & 1) {
error += dx;
}
dest = draw_vertical (dest, initial, c);
dest += sx;
while (dx-- > 1) {
int run = step;
if ((error += adj_up) > 0) {
run++;
error -= adj_down;
}
dest = draw_vertical (dest, run, c);
dest += sx;
}
dest = draw_vertical (dest, final, c);
}
}
static inline byte
test_point (int x, int y)
{
byte c = 0;
if (x < 0) {
c |= 1;
} else if (x >= vid.conview->xlen) {
c |= 2;
}
if (y < 0) {
c |= 4;
} else if (y >= vid.conview->ylen) {
c |= 8;
}
return c;
}
void
Draw_Line (int x0, int y0, int x1, int y1, int c)
{
byte c0 = test_point (x0, y0);
byte c1 = test_point (x1, y1);
int xmax = vid.conview->xlen - 1;
int ymax = vid.conview->ylen - 1;
while (c0 | c1) {
// Cohen-Sutherland line clipping
if (c0 & c1) {
return;
}
int dx = x1 - x0;
int dy = y1 - y0;
if (c0 & 1) { y0 = (( 0 - x0) * dy + dx * y0) / dx; x0 = 0; }
if (c0 & 2) { y0 = ((xmax - x0) * dy + dx * y0) / dx; x0 = xmax; }
if (c1 & 1) { y1 = (( 0 - x1) * dy + dx * y1) / dx; x1 = 0; }
if (c1 & 2) { y1 = ((xmax - x1) * dy + dx * y1) / dx; x1 = xmax; }
if (c0 & 4) { x0 = (( 0 - y0) * dx + dy * x0) / dy; y0 = 0; }
if (c0 & 8) { x0 = ((ymax - y0) * dx + dy * x0) / dy; y0 = ymax; }
if (c1 & 4) { x1 = (( 0 - y1) * dx + dy * x1) / dy; y1 = 0; }
if (c1 & 8) { x1 = ((ymax - y1) * dx + dy * x1) / dy; y1 = ymax; }
c0 = test_point (x0, y0);
c1 = test_point (x1, y1);
}
draw_line (x0, y0, x1, y1, c);
}
void
Draw_FadeScreen (void)
{
int x, y;
int height = vid.conview->ylen;
int width = vid.conview->xlen / 4;
uint32_t *pbuf;
for (y = 0; y < height; y++) {
uint32_t mask;
pbuf = (uint32_t *) (d_viewbuffer + d_rowbytes * y);
mask = 0xff << ((y & 1) << 4);
for (x = 0; x < width; x++) {
*pbuf++ &= mask;
}
}
vr_data.scr_copyeverything = 1;
}
void
Draw_BlendScreen (quat_t color)
{
int r, g, b, i;
const byte *basepal;
byte *newpal;
byte pal[768];
basepal = vid.basepal;
newpal = pal;
for (i = 0; i < 256; i++) {
r = basepal[0];
g = basepal[1];
b = basepal[2];
basepal += 3;
r += (int) (color[3] * (color[0] * 256 - r));
g += (int) (color[3] * (color[1] * 256 - g));
b += (int) (color[3] * (color[2] * 256 - b));
newpal[0] = vid.gammatable[r];
newpal[1] = vid.gammatable[g];
newpal[2] = vid.gammatable[b];
newpal += 3;
}
vid.vid_internal->set_palette (vid.vid_internal->data, pal);
}