quakeforge/libs
Bill Currie 778c07e91f [util] Get vectors working for non-SSE archs
GCC does a fairly nice job of producing code for vector types when the
hardware doesn't support SIMD, but it seems to break certain math
optimization rules due to excess precision (?). Still, it works well
enough for the core engine, but may not be well suited to the tools.
However, so far, only qfvis uses vector types (and it's not tested yet),
and tools should probably be used on suitable machines anyway (not
forces, of course).
2021-06-01 18:53:53 +09:00
..
audio [win] Clean up a pile of messy externs 2021-03-31 10:36:30 +09:00
client [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
console [nq] Sort out some of the issues with keydest 2021-03-29 22:39:43 +09:00
entity [entity] Use _aligned_malloc etc for _WIN32 2021-04-02 21:02:14 +09:00
gamecode [gamecode] Set legacy progs def sizes from type 2021-04-25 12:27:07 +09:00
gib [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
image [image] Add function to get image memory size 2021-04-25 08:38:13 +09:00
models [vulkan] Check leaf sky visibility for suns 2021-04-25 12:27:07 +09:00
net [net] Move found host caching into net_main 2021-04-04 18:38:14 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util [util] Get vectors working for non-SSE archs 2021-06-01 18:53:53 +09:00
video [vulkan] Create shadow maps and basic data 2021-04-29 20:54:38 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00