quakeforge/libs/video/renderer/vid_render_sw32.c
Bill Currie 65bd29353c Make a start on putting the pieces together.
Still many undefined and multiply defined symbols, but there seems to be a
light in this darkness. I just hope it's not an oncoming train :)
2012-04-11 14:58:54 +09:00

151 lines
2.9 KiB
C

/*
vid_render_gl.c
SW32 version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "sw32/namehack.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "sw32/namehack.h"
static vid_model_funcs_t model_funcs = {
Mod_LoadExternalTextures,
Mod_LoadLighting,
Mod_SubdivideSurface,
Mod_ProcessTexture,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
Skin_SetColormap,
Skin_SetSkin,
Skin_SetupSkin,
Skin_SetTranslation,
Skin_ProcessTranslation,
Skin_InitTranslations,
Skin_Init_Textures,
Skin_SetPlayerSkin,
};
vid_render_funcs_t sw32_vid_render_funcs = {
sw32_Draw_Init,
sw32_Draw_Character,
sw32_Draw_String,
sw32_Draw_nString,
sw32_Draw_AltString,
sw32_Draw_ConsoleBackground,
sw32_Draw_Crosshair,
sw32_Draw_CrosshairAt,
sw32_Draw_TileClear,
sw32_Draw_Fill,
sw32_Draw_TextBox,
sw32_Draw_FadeScreen,
sw32_Draw_BlendScreen,
sw32_Draw_CachePic,
sw32_Draw_UncachePic,
sw32_Draw_MakePic,
sw32_Draw_DestroyPic,
sw32_Draw_PicFromWad,
sw32_Draw_Pic,
sw32_Draw_Picf,
sw32_Draw_SubPic,
sw32_SCR_UpdateScreen,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
sw32_SCR_CaptureBGR,
sw32_SCR_ScreenShot,
SCR_DrawStringToSnap,
0,
0,
sw32_R_ClearState,
sw32_R_LoadSkys,
sw32_R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_EnqueueEntity,
sw32_R_LineGraph,
R_AllocDlight,
R_AllocEntity,
sw32_R_RenderView,
R_DecayLights,
sw32_D_FlushCaches,
0,
&model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
&plugin_info_general_funcs,
0,
0,
0,
0,
0,
&sw32_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
&plugin_info_general_data,
0,
0,
0,
0,
0,
&vid_render_data,
};
static plugin_t plugin_info = {
qfp_snd_render,
0,
QFPLUGIN_VERSION,
"0.1",
"SW32 Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, sw32)
{
return &plugin_info;
}