quakeforge/tools/qfcc/source
Bill Currie 76a35c0352 [qfcc] Always test float against 0 for Ruamoko
Float is not int, and Ruamoko has only int ifz/ifnz, which will fail for
-0.0 (0x80000000 when viewed as an int). And then there's nan, but I
haven't seen too many of those in quake.
2022-02-06 21:20:00 +09:00
..
.indent.pro indent whitespace cleanup. not perfect, but a bit more consistent now 2001-12-06 19:49:40 +00:00
attribute.c [qfcc] Add a very basic attribute system 2022-02-02 23:51:37 +09:00
class.c [qfcc] Use a union to manage function attributes 2022-02-05 19:30:08 +09:00
codespace.c [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
constfold.c [qfcc] Implement vector scaling for Ruamoko 2022-01-30 14:48:49 +09:00
cpp.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
dags.c [qfcc] Ensure ops on globals occur before return 2022-02-03 16:33:42 +09:00
debug.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
def.c [qfcc] Create vector component symbols for parameters 2022-02-06 21:20:00 +09:00
defspace.c [qfcc] Allow 0 sized highwater allocations in defspaces 2022-01-21 10:16:54 +09:00
diagnostic.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
disassemble.c [gamecode] Rename parm to param 2022-01-27 10:55:06 +09:00
dot.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
dot_dag.c [qfcc] Keep track of reachable dag nodes 2021-06-29 09:41:03 +09:00
dot_expr.c [qfcc] Handle vector scaling by ints 2022-02-04 21:57:41 +09:00
dot_flow.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
dot_sblock.c [qfcc] Make it a little easier to see extra info 2021-12-27 14:15:51 +09:00
dot_type.c [gamecode] Rename ev_pointer to ev_ptr 2022-01-18 14:36:06 +09:00
dump_globals.c [qfcc] Encode the new vector types 2022-01-30 16:00:49 +09:00
dump_lines.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
dump_modules.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
dump_strings.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
emit.c [qfcc] "Use" the correct operands 2022-01-23 00:59:38 +09:00
expr.c [qfcc] Implement bounced return pointer calls 2022-02-05 19:30:08 +09:00
expr_assign.c [qfcc] Add support for horizontal vector ops 2022-01-30 10:56:15 +09:00
expr_binary.c [qfcc] Alias entity to int for comparison 2022-02-06 21:20:00 +09:00
expr_bool.c [qfcc] Always test float against 0 for Ruamoko 2022-02-06 21:20:00 +09:00
expr_compound.c [qfcc] Implement some basics for the vector types 2022-02-04 00:25:31 +09:00
expr_obj.c [qfcc] Make is_function_call a little more useful 2022-02-05 19:30:08 +09:00
flow.c [qfcc] Give lea its own statement type 2022-02-02 18:55:01 +09:00
function.c [qfcc] Set function file and line when building code 2022-02-06 21:20:00 +09:00
grab.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
idstuff.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
linker.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
Makemodule.am [qfcc] Add a very basic attribute system 2022-02-02 23:51:37 +09:00
method.c [gamecode] Rename MAX_PARMS to PR_MAXPARAMS 2022-01-23 14:17:25 +09:00
obj_file.c [qfcc] Remove the def sorting (reverts 9a08a51ebd) 2022-01-27 16:43:43 +09:00
obj_type.c [qfcc] Encode the new vector types 2022-01-30 16:00:49 +09:00
opcodes.c [qfcc] Check load/store operand type before mangling 2022-02-02 19:14:22 +09:00
options.c [qfcc] Make the meaning of vec * vec selectable 2022-02-06 21:20:00 +09:00
pragma.c [qfcc] Make the meaning of vec * vec selectable 2022-02-06 21:20:00 +09:00
qc-lex.l [qfcc] Make the meaning of vec * vec selectable 2022-02-06 21:20:00 +09:00
qc-parse.y [qfcc] Implement bounced return pointer calls 2022-02-05 19:30:08 +09:00
qfcc.c [gamecode] Rename parm to param 2022-01-27 10:55:06 +09:00
qfpreqcc Better handling of progs.dat and line numbers. 2012-11-15 15:04:51 +09:00
qfprogs.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
qp-lex.l [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
qp-parse.y [qfcc] Use a hidden local variable for pascal functions 2022-02-01 16:08:58 +09:00
reloc.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
shared.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
statements.c [qfcc] Implement bounced return pointer calls 2022-02-05 19:30:08 +09:00
strpool.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
struct.c [qfcc] Add types for ivec3/4 and vec3/4 2022-01-30 10:54:07 +09:00
stub.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
switch.c [qfcc] Rework the functionality of address expressions 2022-01-25 23:39:17 +09:00
symtab.c [qfcc] Improve handling of type names as variables 2022-01-19 23:17:49 +09:00
type.c [qfcc] Use a union to manage function attributes 2022-02-05 19:30:08 +09:00
value.c [qfcc] Shorten type_function and type_pointer names 2022-01-18 22:34:52 +09:00