quakeforge/libs/video/renderer/vulkan/vulkan_bsp.c
Bill Currie 765b61d133 [vulkan] Remove elements_t type
This was one of the biggest reasons I had trouble understanding the bsp
display list code, but it turns out it was for dealing with GLES's
16-bit limit on vertex indices. Since vulkan uses 32-bit indices,
there's no need for the extra layer of indirection. I'm pretty sure it
was that lack of understanding that prevented me from removing it when I
first converted the glsl bsp code to vulkan (ie, that 16-bit indices
were the only reason for elements_t).

It's hard to tell whether the change makes much difference to
performance, though it seems it might (noisy stats even over 50 timedemo
loops) and the better data localization indicate it should at least be
just as good if not better. However, the reason for the change is
simplifying the data structures so I can make bsp rendering thread-safe
in preparation for rendering shadow maps.
2022-05-19 13:26:45 +09:00

1501 lines
44 KiB
C

/*
vulkan_bsp.c
Vulkan bsp
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/18
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/renderpass.h"
#include "QF/Vulkan/scrap.h"
#include "QF/Vulkan/staging.h"
#include "QF/simd/types.h"
#include "r_internal.h"
#include "vid_vulkan.h"
typedef struct bsp_push_constants_s {
mat4f_t Model;
quat_t fog;
float time;
} bsp_push_constants_t;
static const char * __attribute__((used)) bsp_pass_names[] = {
"depth",
"g-buffer",
"sky",
"turb",
};
static QFV_Subpass subpass_map[] = {
QFV_passDepth, // QFV_bspDepth
QFV_passGBuffer, // QFV_bspGBuffer
QFV_passTranslucent, // QFV_bspSky
QFV_passTranslucent, // QFV_bspTurb
};
static float identity[] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
static vulktex_t vulkan_notexture = { };
#define ALLOC_CHUNK 64
typedef struct bsppoly_s {
uint32_t count;
uint32_t indices[1];
} bsppoly_t;
#define CHAIN_SURF_F2B(surf,chain) \
({ \
instsurf_t *inst = (surf)->instsurf; \
if (__builtin_expect(!inst, 1)) \
inst = get_instsurf (bctx); \
inst->surface = (surf); \
*(chain##_tail) = inst; \
(chain##_tail) = &inst->tex_chain; \
*(chain##_tail) = 0; \
inst; \
})
#define CHAIN_SURF_B2F(surf,chain) \
({ \
instsurf_t *inst = (surf)->instsurf; \
if (__builtin_expect(!inst, 1)) \
inst = get_instsurf (bctx); \
inst->surface = (surf); \
inst->tex_chain = (chain); \
(chain) = inst; \
inst; \
})
#define GET_RELEASE(type,name) \
static inline type * \
get_##name (bspctx_t *bctx) \
{ \
type *ele; \
if (!bctx->free_##name##s) { \
int i; \
bctx->free_##name##s = calloc (ALLOC_CHUNK, sizeof (type)); \
for (i = 0; i < ALLOC_CHUNK - 1; i++) \
bctx->free_##name##s[i]._next = &bctx->free_##name##s[i + 1]; \
} \
ele = bctx->free_##name##s; \
bctx->free_##name##s = ele->_next; \
ele->_next = 0; \
*bctx->name##s_tail = ele; \
bctx->name##s_tail = &ele->_next; \
return ele; \
} \
static inline void \
release_##name##s (bspctx_t *bctx) \
{ \
if (bctx->name##s) { \
*bctx->name##s_tail = bctx->free_##name##s; \
bctx->free_##name##s = bctx->name##s; \
bctx->name##s = 0; \
bctx->name##s_tail = &bctx->name##s; \
} \
}
GET_RELEASE (elechain_t, elechain)
GET_RELEASE (instsurf_t, static_instsurf)
GET_RELEASE (instsurf_t, instsurf)
static void
add_texture (texture_t *tx, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
vulktex_t *tex = tx->render;
if (tex->tex) {
DARRAY_APPEND (&bctx->texture_chains, tex);
tex->descriptor = Vulkan_CreateTextureDescriptor (ctx, tex->tex,
bctx->sampler);
}
tex->tex_chain = 0;
tex->tex_chain_tail = &tex->tex_chain;
tex->elechain = 0;
tex->elechain_tail = &tex->elechain;
}
static void
init_surface_chains (mod_brush_t *brush, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
release_static_instsurfs (bctx);
release_instsurfs (bctx);
for (unsigned i = 0; i < brush->nummodelsurfaces; i++) {
brush->surfaces[i].instsurf = get_static_instsurf (bctx);
brush->surfaces[i].instsurf->surface = &brush->surfaces[i];
}
}
static inline void
clear_tex_chain (vulktex_t *tex)
{
tex->tex_chain = 0;
tex->tex_chain_tail = &tex->tex_chain;
tex->elechain = 0;
tex->elechain_tail = &tex->elechain;
}
static void
clear_texture_chains (bspctx_t *bctx)
{
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
if (!bctx->texture_chains.a[i])
continue;
clear_tex_chain (bctx->texture_chains.a[i]);
}
clear_tex_chain (r_notexture_mip->render);
release_elechains (bctx);
release_instsurfs (bctx);
}
void
Vulkan_ClearElements (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
release_elechains (bctx);
}
static inline void
chain_surface (msurface_t *surf, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
instsurf_t *is;
if (surf->flags & SURF_DRAWSKY) {
is = CHAIN_SURF_F2B (surf, bctx->sky_chain);
} else if ((surf->flags & SURF_DRAWTURB)
|| (bctx->color && bctx->color[3] < 1.0)) {
is = CHAIN_SURF_B2F (surf, bctx->waterchain);
} else {
texture_t *tx;
vulktex_t *tex;
if (!surf->texinfo->texture->anim_total)
tx = surf->texinfo->texture;
else
tx = R_TextureAnimation (bctx->entity, surf);
tex = tx->render;
is = CHAIN_SURF_F2B (surf, tex->tex_chain);
}
is->transform = bctx->transform;
is->color = bctx->color;
}
static void
register_textures (mod_brush_t *brush, vulkan_ctx_t *ctx)
{
texture_t *tex;
for (unsigned i = 0; i < brush->numtextures; i++) {
tex = brush->textures[i];
if (!tex)
continue;
add_texture (tex, ctx);
}
}
static void
clear_textures (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
bctx->texture_chains.size = 0;
}
void
Vulkan_RegisterTextures (model_t **models, int num_models, vulkan_ctx_t *ctx)
{
int i;
model_t *m;
mod_brush_t *brush = &r_refdef.worldmodel->brush;
clear_textures (ctx);
init_surface_chains (brush, ctx);
add_texture (r_notexture_mip, ctx);
register_textures (brush, ctx);
for (i = 0; i < num_models; i++) {
m = models[i];
if (!m)
continue;
// sub-models are done as part of the main model
if (*m->path == '*')
continue;
// world has already been done, not interested in non-brush models
if (m == r_refdef.worldmodel || m->type != mod_brush)
continue;
brush = &m->brush;
brush->numsubmodels = 1; // no support for submodels in non-world model
register_textures (brush, ctx);
}
}
static elechain_t *
add_elechain (vulktex_t *tex, bspctx_t *bctx)
{
elechain_t *ec;
ec = get_elechain (bctx);
ec->first_index = 0;
ec->index_count = 0;
ec->transform = 0;
ec->color = 0;
*tex->elechain_tail = ec;
tex->elechain_tail = &ec->next;
return ec;
}
static void
count_verts_inds (model_t **models, msurface_t *surf,
uint32_t *verts, uint32_t *inds)
{
*verts = surf->numedges;
*inds = surf->numedges + 1;
}
static bsppoly_t *
build_surf_displist (model_t **models, msurface_t *surf, int base,
bspvert_t **vert_list)
{
mod_brush_t *brush;
if (surf->model_index < 0) {
// instance model
brush = &models[~surf->model_index]->brush;
} else {
// main or sub model
brush = &r_refdef.worldmodel->brush;
}
mvertex_t *vertices = brush->vertexes;
medge_t *edges = brush->edges;
int *surfedges = brush->surfedges;
// surf->polys is set to the next slot before the call
bsppoly_t *poly = (bsppoly_t *) surf->polys;
// create a triangle fan
int numverts = surf->numedges;
poly->count = numverts + 1; // +1 for primitive restart
for (int i = 0; i < numverts; i++) {
poly->indices[i] = base + i;
}
poly->indices[numverts] = -1; // primitive restart
surf->polys = (glpoly_t *) poly;
bspvert_t *verts = *vert_list;
mtexinfo_t *texinfo = surf->texinfo;
for (int i = 0; i < numverts; i++) {
vec_t *vec;
int index = surfedges[surf->firstedge + i];
if (index > 0) {
// forward edge
vec = vertices[edges[index].v[0]].position;
} else {
// reverse edge
vec = vertices[edges[-index].v[1]].position;
}
VectorCopy (vec, verts[i].vertex);
verts[i].vertex[3] = 1; // homogeneous coord
vec2f_t st = {
DotProduct (vec, texinfo->vecs[0]) + texinfo->vecs[0][3],
DotProduct (vec, texinfo->vecs[1]) + texinfo->vecs[1][3],
};
verts[i].tlst[0] = st[0] / texinfo->texture->width;
verts[i].tlst[1] = st[1] / texinfo->texture->height;
if (surf->lightpic) {
//lightmap texture coordinates
//every lit surface has its own lighmap at a 1/16 resolution
//(ie, 16 albedo pixels for every lightmap pixel)
const vrect_t *rect = surf->lightpic->rect;
vec2f_t lmorg = (vec2f_t) { VEC2_EXP (&rect->x) } * 16 + 8;
vec2f_t texorg = { VEC2_EXP (surf->texturemins) };
st = ((st - texorg + lmorg) / 16) * surf->lightpic->size;
verts[i].tlst[2] = st[0];
verts[i].tlst[3] = st[1];
} else {
// no lightmap for this surface (probably sky or water), so
// make the lightmap texture polygone degenerate
verts[i].tlst[2] = 0;
verts[i].tlst[3] = 0;
}
}
*vert_list += numverts;
return (bsppoly_t *) &poly->indices[poly->count];
}
void
Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
if (!num_models) {
return;
}
// run through all surfaces, chaining them to their textures, thus
// effectively sorting the surfaces by texture (without worrying about
// surface order on the same texture chain).
for (int i = 0; i < num_models; i++) {
model_t *m = models[i];
// sub-models are done as part of the main model
// and non-bsp models don't have surfaces.
if (!m || *m->path == '*' || m->type != mod_brush)
continue;
mod_brush_t *brush = &m->brush;
dmodel_t *dm = brush->submodels;
for (unsigned j = 0; j < brush->numsurfaces; j++) {
if (j == dm->firstface + dm->numfaces) {
// move on to the next sub-model
dm++;
if (dm == brush->submodels + brush->numsubmodels) {
// limit the surfaces
// probably never hit
Sys_Printf ("R_BuildDisplayLists: too many surfaces\n");
brush->numsurfaces = j;
break;
}
}
msurface_t *surf = brush->surfaces + j;
surf->model_index = dm - brush->submodels;
if (!surf->model_index && m != r_refdef.worldmodel) {
surf->model_index = -1 - i; // instanced model
}
// append surf to the texture chain
vulktex_t *tex = surf->texinfo->texture->render;
CHAIN_SURF_F2B (surf, tex->tex_chain);
}
}
// All vertices from all brush models go into one giant vbo.
uint32_t vertex_count = 0;
uint32_t index_count = 0;
uint32_t poly_count = 0;
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
vulktex_t *tex = bctx->texture_chains.a[i];
for (instsurf_t *is = tex->tex_chain; is; is = is->tex_chain) {
uint32_t verts, inds;
count_verts_inds (models, is->surface, &verts, &inds);
vertex_count += verts;
index_count += inds;
poly_count++;
}
}
size_t atom = device->physDev->properties.limits.nonCoherentAtomSize;
size_t atom_mask = atom - 1;
size_t frames = bctx->frames.size;
size_t index_buffer_size = index_count * frames * sizeof (uint32_t);
size_t vertex_buffer_size = vertex_count * sizeof (bspvert_t);
index_buffer_size = (index_buffer_size + atom_mask) & ~atom_mask;
qfv_stagebuf_t *stage = QFV_CreateStagingBuffer (device, "bsp",
vertex_buffer_size,
ctx->cmdpool);
qfv_packet_t *packet = QFV_PacketAcquire (stage);
bspvert_t *vertices = QFV_PacketExtend (packet, vertex_buffer_size);
// holds all the polygon definitions: vertex indices + poly_count
// primitive restart markers + poly_count index counts. The primitive
// restart markers are included in index_count, so poly_count below is
// for the per-polygon index count.
// so each polygon within the list:
// count includes the end of primitive marker
// index count-1 indices
// index
// ...
// "end of primitive" (~0u)
free (bctx->polys);
bctx->polys = malloc ((index_count + poly_count) * sizeof (uint32_t));
// All usable surfaces have been chained to the (base) texture they use.
// Run through the textures, using their chains to build display lists.
// For animated textures, if a surface is on one texture of the group, it
// will effectively be on all (just one at a time).
int count = 0;
int vertex_index_base = 0;
bsppoly_t *poly = bctx->polys;
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
vulktex_t *tex = bctx->texture_chains.a[i];
for (instsurf_t *is = tex->tex_chain; is; is = is->tex_chain) {
msurface_t *surf = is->surface;
surf->polys = (glpoly_t *) poly;
poly = build_surf_displist (models, surf, vertex_index_base,
&vertices);
vertex_index_base += surf->numedges;
count++;
}
}
clear_texture_chains (bctx);
Sys_MaskPrintf (SYS_vulkan,
"R_BuildDisplayLists: verts:%u, inds:%u, "
"polys:%u (%d) %zd\n",
vertex_count, index_count, poly_count, count,
((size_t) poly - (size_t) bctx->polys) / sizeof(uint32_t));
if (index_buffer_size > bctx->index_buffer_size) {
if (bctx->index_buffer) {
dfunc->vkUnmapMemory (device->dev, bctx->index_memory);
dfunc->vkDestroyBuffer (device->dev, bctx->index_buffer, 0);
dfunc->vkFreeMemory (device->dev, bctx->index_memory, 0);
}
bctx->index_buffer
= QFV_CreateBuffer (device, index_buffer_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER, bctx->index_buffer,
"buffer:bsp:index");
bctx->index_memory
= QFV_AllocBufferMemory (device, bctx->index_buffer,
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
index_buffer_size, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
bctx->index_memory, "memory:bsp:index");
QFV_BindBufferMemory (device,
bctx->index_buffer, bctx->index_memory, 0);
bctx->index_buffer_size = index_buffer_size;
void *data;
dfunc->vkMapMemory (device->dev, bctx->index_memory, 0,
index_buffer_size, 0, &data);
uint32_t *index_data = data;
for (size_t i = 0; i < frames; i++) {
uint32_t offset = index_count * i;
bctx->frames.a[i].index_data = index_data + offset;
bctx->frames.a[i].index_offset = offset * sizeof (uint32_t);
bctx->frames.a[i].index_count = 0;
}
}
if (vertex_buffer_size > bctx->vertex_buffer_size) {
if (bctx->vertex_buffer) {
dfunc->vkDestroyBuffer (device->dev, bctx->vertex_buffer, 0);
dfunc->vkFreeMemory (device->dev, bctx->vertex_memory, 0);
}
bctx->vertex_buffer
= QFV_CreateBuffer (device, vertex_buffer_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER,
bctx->vertex_buffer, "buffer:bsp:vertex");
bctx->vertex_memory
= QFV_AllocBufferMemory (device, bctx->vertex_buffer,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
vertex_buffer_size, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
bctx->vertex_memory, "memory:bsp:vertex");
QFV_BindBufferMemory (device,
bctx->vertex_buffer, bctx->vertex_memory, 0);
bctx->vertex_buffer_size = vertex_buffer_size;
}
qfv_bufferbarrier_t bb = bufferBarriers[qfv_BB_Unknown_to_TransferWrite];
bb.barrier.buffer = bctx->vertex_buffer;
bb.barrier.size = vertex_buffer_size;
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
VkBufferCopy copy_region = { packet->offset, 0, vertex_buffer_size };
dfunc->vkCmdCopyBuffer (packet->cmd, stage->buffer,
bctx->vertex_buffer, 1, &copy_region);
bb = bufferBarriers[qfv_BB_TransferWrite_to_VertexAttrRead];
bb.barrier.buffer = bctx->vertex_buffer;
bb.barrier.size = vertex_buffer_size;
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
QFV_PacketSubmit (packet);
QFV_DestroyStagingBuffer (stage);
}
static void
R_DrawBrushModel (entity_t *e, vulkan_ctx_t *ctx)
{
float dot, radius;
model_t *model;
plane_t *plane;
msurface_t *surf;
qboolean rotated;
vec3_t mins, maxs;
vec4f_t org;
mod_brush_t *brush;
bspctx_t *bctx = ctx->bsp_context;
bctx->entity = e;
bctx->transform = e->renderer.full_transform;
bctx->color = e->renderer.colormod;
model = e->renderer.model;
brush = &model->brush;
mat4f_t mat;
Transform_GetWorldMatrix (e->transform, mat);
memcpy (e->renderer.full_transform, mat, sizeof (mat));//FIXME
if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
rotated = true;
radius = model->radius;
if (R_CullSphere (r_refdef.frustum, (vec_t*)&mat[3], radius)) { //FIXME
return;
}
} else {
rotated = false;
VectorAdd (mat[3], model->mins, mins);
VectorAdd (mat[3], model->maxs, maxs);
if (R_CullBox (r_refdef.frustum, mins, maxs))
return;
}
org = r_refdef.frame.position - mat[3];
if (rotated) {
vec4f_t temp = org;
org[0] = DotProduct (temp, mat[0]);
org[1] = DotProduct (temp, mat[1]);
org[2] = DotProduct (temp, mat[2]);
}
surf = &brush->surfaces[brush->firstmodelsurface];
for (unsigned i = 0; i < brush->nummodelsurfaces; i++, surf++) {
// find the node side on which we are
plane = surf->plane;
dot = PlaneDiff (org, plane);
// enqueue the polygon
if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON))
|| (!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
chain_surface (surf, ctx);
}
}
}
static inline void
visit_leaf (mleaf_t *leaf)
{
// since this leaf will be rendered, any entities in the leaf also need
// to be rendered (the bsp tree doubles as an entity cull structure)
if (leaf->efrags)
R_StoreEfrags (leaf->efrags);
}
// 1 = back side, 0 = front side
static inline int
get_side (mnode_t *node)
{
// find the node side on which we are
plane_t *plane = node->plane;
vec4f_t org = r_refdef.frame.position;
if (plane->type < 3)
return (org[plane->type] - plane->dist) < 0;
return (DotProduct (org, plane->normal) - plane->dist) < 0;
}
static inline void
visit_node (mod_brush_t *brush, mnode_t *node, int side, vulkan_ctx_t *ctx)
{
int c;
msurface_t *surf;
// sneaky hack for side = side ? SURF_PLANEBACK : 0;
// seems to be microscopically faster even on modern hardware
side = (-side) & SURF_PLANEBACK;
// chain any visible surfaces on the node that face the camera.
// not all nodes have any surfaces to draw (purely a split plane)
if ((c = node->numsurfaces)) {
surf = brush->surfaces + node->firstsurface;
for (; c; c--, surf++) {
if (surf->visframe != r_visframecount)
continue;
// side is either 0 or SURF_PLANEBACK
// if side and the surface facing differ, then the camera is
// on backside of the surface
if (side ^ (surf->flags & SURF_PLANEBACK))
continue; // wrong side
chain_surface (surf, ctx);
}
}
}
static inline int
test_node (mnode_t *node)
{
if (node->contents < 0)
return 0;
if (node->visframe != r_visframecount)
return 0;
if (R_CullBox (r_refdef.frustum, node->minmaxs, node->minmaxs + 3))
return 0;
return 1;
}
static void
R_VisitWorldNodes (mod_brush_t *brush, vulkan_ctx_t *ctx)
{
typedef struct {
mnode_t *node;
int side;
} rstack_t;
rstack_t *node_ptr;
rstack_t *node_stack;
mnode_t *node;
mnode_t *front;
int side;
node = brush->nodes;
// +2 for paranoia
node_stack = alloca ((brush->depth + 2) * sizeof (rstack_t));
node_ptr = node_stack;
while (1) {
while (test_node (node)) {
side = get_side (node);
front = node->children[side];
if (test_node (front)) {
node_ptr->node = node;
node_ptr->side = side;
node_ptr++;
node = front;
continue;
}
// front is either not a node (ie, is a leaf) or is not visible
// if node is visible, then at least one of its child nodes
// must also be visible, and a leaf child in front of the node
// will be visible, so no need for vis checks on a leaf
if (front->contents < 0 && front->contents != CONTENTS_SOLID)
visit_leaf ((mleaf_t *) front);
visit_node (brush, node, side, ctx);
node = node->children[!side];
}
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
visit_leaf ((mleaf_t *) node);
if (node_ptr != node_stack) {
node_ptr--;
node = node_ptr->node;
side = node_ptr->side;
visit_node (brush, node, side, ctx);
node = node->children[!side];
continue;
}
break;
}
}
static void
push_transform (vec_t *transform, VkPipelineLayout layout,
qfv_device_t *device, VkCommandBuffer cmd)
{
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (bsp_push_constants_t, Model),
sizeof (mat4f_t), transform },
};
QFV_PushConstants (device, cmd, layout, 1, push_constants);
}
static void
bind_texture (vulktex_t *tex, uint32_t setnum, VkPipelineLayout layout,
qfv_devfuncs_t *dfunc, VkCommandBuffer cmd)
{
VkDescriptorSet sets[] = {
tex->descriptor,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, setnum, 1, sets, 0, 0);
}
static void
push_fragconst (bsp_push_constants_t *constants, VkPipelineLayout layout,
qfv_device_t *device, VkCommandBuffer cmd)
{
qfv_push_constants_t push_constants[] = {
//{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (bsp_push_constants_t, fog),
sizeof (constants->fog), &constants->fog },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (bsp_push_constants_t, time),
sizeof (constants->time), &constants->time },
};
QFV_PushConstants (device, cmd, layout, 2, push_constants);
}
static void
draw_elechain (elechain_t *ec, VkPipelineLayout layout, qfv_device_t *device,
VkCommandBuffer cmd)
{
qfv_devfuncs_t *dfunc = device->funcs;
if (ec->transform) {
push_transform (ec->transform, layout, device, cmd);
} else {
//FIXME should cache current transform
push_transform (identity, layout, device, cmd);
}
if (ec->index_count) {
dfunc->vkCmdDrawIndexed (cmd, ec->index_count, 1, ec->first_index,
0, 0);
}
}
static void
reset_elechain (elechain_t *ec)
{
ec->first_index = 0;
ec->index_count = 0;
}
static void
bsp_begin_subpass (QFV_BspSubpass subpass, VkPipeline pipeline,
VkPipelineLayout layout, qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = bframe->cmdSet.a[subpass];
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
rFrame->renderpass->renderpass, subpass_map[subpass],
cframe->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "bsp:%s",
bsp_pass_names[subpass]),
{0, 0.5, 0.6, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
VkDeviceSize offsets[] = { 0 };
dfunc->vkCmdBindVertexBuffers (cmd, 0, 1, &bctx->vertex_buffer, offsets);
dfunc->vkCmdBindIndexBuffer (cmd, bctx->index_buffer, bframe->index_offset,
VK_INDEX_TYPE_UINT32);
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 0, 1, sets, 0, 0);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
static void
bsp_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
static void
bsp_begin (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
bspctx_t *bctx = ctx->bsp_context;
//XXX quat_t fog;
bctx->default_color[3] = 1;
QuatCopy (bctx->default_color, bctx->last_color);
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
bframe->cmdSet.a[QFV_bspDepth]);
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
bframe->cmdSet.a[QFV_bspGBuffer]);
qfvPushDebug (ctx, "bsp_begin_subpass");
bsp_begin_subpass (QFV_bspDepth, bctx->depth, bctx->layout, rFrame);
bsp_begin_subpass (QFV_bspGBuffer, bctx->gbuf, bctx->layout, rFrame);
qfvPopDebug (ctx);
}
static void
bsp_end (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
bsp_end_subpass (bframe->cmdSet.a[QFV_bspDepth], ctx);
bsp_end_subpass (bframe->cmdSet.a[QFV_bspGBuffer], ctx);
}
static void
turb_begin (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
bspctx_t *bctx = ctx->bsp_context;
bctx->default_color[3] = bound (0, r_wateralpha, 1);
QuatCopy (bctx->default_color, bctx->last_color);
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passTranslucent],
bframe->cmdSet.a[QFV_bspTurb]);
qfvPushDebug (ctx, "bsp_begin_subpass");
bsp_begin_subpass (QFV_bspTurb, bctx->turb, bctx->layout, rFrame);
qfvPopDebug (ctx);
}
static void
turb_end (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
bsp_end_subpass (bframe->cmdSet.a[QFV_bspTurb], ctx);
}
static void
sky_begin (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
bspctx_t *bctx = ctx->bsp_context;
bctx->default_color[3] = 1;
QuatCopy (bctx->default_color, bctx->last_color);
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passTranslucent],
bframe->cmdSet.a[QFV_bspSky]);
qfvPushDebug (ctx, "bsp_begin_subpass");
if (bctx->skybox_tex) {
bsp_begin_subpass (QFV_bspSky, bctx->skybox, bctx->layout, rFrame);
} else {
bsp_begin_subpass (QFV_bspSky, bctx->skysheet, bctx->layout, rFrame);
}
qfvPopDebug (ctx);
}
static void
sky_end (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
bsp_end_subpass (bframe->cmdSet.a[QFV_bspSky], ctx);
}
static inline void
add_surf_elements (vulktex_t *tex, instsurf_t *is, elechain_t **ec,
bspctx_t *bctx, bspframe_t *bframe)
{
bsppoly_t *poly = (bsppoly_t *) is->surface->polys;
if (!tex->elechain) {
(*ec) = add_elechain (tex, bctx);
(*ec)->transform = is->transform;
(*ec)->color = is->color;
(*ec)->first_index = bframe->index_count;
}
if (is->transform != (*ec)->transform || is->color != (*ec)->color) {
(*ec) = add_elechain (tex, bctx);
(*ec)->transform = is->transform;
(*ec)->color = is->color;
(*ec)->first_index = bframe->index_count;
}
memcpy (bframe->index_data + bframe->index_count,
poly->indices, poly->count * sizeof (poly->indices[0]));
(*ec)->index_count += poly->count;
bframe->index_count += poly->count;
}
static void
build_tex_elechain (vulktex_t *tex, bspctx_t *bctx, bspframe_t *bframe)
{
instsurf_t *is;
elechain_t *ec = 0;
for (is = tex->tex_chain; is; is = is->tex_chain) {
// emit the polygon indices for the surface to the texture's
// element chain
add_surf_elements (tex, is, &ec, bctx, bframe);
}
}
void
Vulkan_DrawWorld (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
entity_t worldent;
mod_brush_t *brush;
clear_texture_chains (bctx); // do this first for water and skys
bframe->index_count = 0;
memset (&worldent, 0, sizeof (worldent));
worldent.renderer.model = r_refdef.worldmodel;
brush = &r_refdef.worldmodel->brush;
bctx->entity = &worldent;
bctx->transform = 0;
bctx->color = 0;
R_VisitWorldNodes (brush, ctx);
if (!bctx->vertex_buffer) {
return;
}
if (r_drawentities) {
for (size_t i = 0; i < r_ent_queue->ent_queues[mod_brush].size; i++) {
entity_t *ent = r_ent_queue->ent_queues[mod_brush].a[i];
R_DrawBrushModel (ent, ctx);
}
}
bsp_begin (rFrame);
push_transform (identity, bctx->layout, device,
bframe->cmdSet.a[QFV_bspDepth]);
push_transform (identity, bctx->layout, device,
bframe->cmdSet.a[QFV_bspGBuffer]);
bsp_push_constants_t frag_constants = { .time = vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, device,
bframe->cmdSet.a[QFV_bspGBuffer]);
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
vulktex_t *tex;
elechain_t *ec = 0;
tex = bctx->texture_chains.a[i];
build_tex_elechain (tex, bctx, bframe);
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspGBuffer]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspDepth]);
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspGBuffer]);
reset_elechain (ec);
}
tex->elechain = 0;
tex->elechain_tail = &tex->elechain;
}
bsp_end (ctx);
}
void
Vulkan_Bsp_Flush (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
size_t atom = device->physDev->properties.limits.nonCoherentAtomSize;
size_t atom_mask = atom - 1;
size_t offset = bframe->index_offset;
size_t size = bframe->index_count * sizeof (uint32_t);
if (!bframe->index_count) {
return;
}
offset &= ~atom_mask;
size = (size + atom_mask) & ~atom_mask;
VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
bctx->index_memory, offset, size
};
dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
}
void
Vulkan_DrawWaterSurfaces (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
instsurf_t *is;
vulktex_t *tex = 0;
elechain_t *ec = 0;
if (!bctx->waterchain)
return;
turb_begin (rFrame);
push_transform (identity, bctx->layout, device,
bframe->cmdSet.a[QFV_bspTurb]);
bsp_push_constants_t frag_constants = { .time = vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, device,
bframe->cmdSet.a[QFV_bspTurb]);
for (is = bctx->waterchain; is; is = is->tex_chain) {
msurface_t *surf = is->surface;
if (tex != surf->texinfo->texture->render) {
if (tex) {
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspTurb]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspTurb]);
reset_elechain (ec);
}
tex->elechain = 0;
tex->elechain_tail = &tex->elechain;
}
tex = surf->texinfo->texture->render;
}
// emit the polygon indices for the surface to the texture's
// element chain
add_surf_elements (tex, is, &ec, bctx, bframe);
}
if (tex) {
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspTurb]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspTurb]);
reset_elechain (ec);
}
tex->elechain = 0;
tex->elechain_tail = &tex->elechain;
}
turb_end (ctx);
bctx->waterchain = 0;
bctx->waterchain_tail = &bctx->waterchain;
}
void
Vulkan_DrawSky (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
instsurf_t *is;
vulktex_t *tex = 0;
elechain_t *ec = 0;
if (!bctx->sky_chain)
return;
sky_begin (rFrame);
vulktex_t skybox = { .descriptor = bctx->skybox_descriptor };
bind_texture (&skybox, 2, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspSky]);
push_transform (identity, bctx->layout, device,
bframe->cmdSet.a[QFV_bspSky]);
bsp_push_constants_t frag_constants = { .time = vr_data.realtime };
push_fragconst (&frag_constants, bctx->layout, device,
bframe->cmdSet.a[QFV_bspSky]);
for (is = bctx->sky_chain; is; is = is->tex_chain) {
msurface_t *surf = is->surface;
if (tex != surf->texinfo->texture->render) {
if (tex) {
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspSky]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspSky]);
reset_elechain (ec);
}
tex->elechain = 0;
tex->elechain_tail = &tex->elechain;
}
tex = surf->texinfo->texture->render;
}
// emit the polygon indices for the surface to the texture's
// element chain
add_surf_elements (tex, is, &ec, bctx, bframe);
}
if (tex) {
bind_texture (tex, 1, bctx->layout, dfunc,
bframe->cmdSet.a[QFV_bspSky]);
for (ec = tex->elechain; ec; ec = ec->next) {
draw_elechain (ec, bctx->layout, device,
bframe->cmdSet.a[QFV_bspSky]);
reset_elechain (ec);
}
tex->elechain = 0;
tex->elechain_tail = &tex->elechain;
}
sky_end (ctx);
bctx->sky_chain = 0;
bctx->sky_chain_tail = &bctx->sky_chain;
}
static void
create_default_skys (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
VkImage skybox;
VkImage skysheet;
VkDeviceMemory memory;
VkImageView boxview;
VkImageView sheetview;
bctx->default_skybox = calloc (2, sizeof (qfv_tex_t));
bctx->default_skysheet = bctx->default_skybox + 1;
VkExtent3D extents = { 1, 1, 1 };
skybox = QFV_CreateImage (device, 1, VK_IMAGE_TYPE_2D,
VK_FORMAT_B8G8R8A8_UNORM, extents, 1, 1,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_SAMPLED_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, skybox,
"bsp:image:default_skybox");
skysheet = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_B8G8R8A8_UNORM, extents, 1, 2,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_SAMPLED_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, skysheet,
"bsp:image:default_skysheet");
VkMemoryRequirements requirements;
dfunc->vkGetImageMemoryRequirements (device->dev, skybox, &requirements);
size_t boxsize = requirements.size;
dfunc->vkGetImageMemoryRequirements (device->dev, skysheet, &requirements);
size_t sheetsize = requirements.size;
memory = QFV_AllocImageMemory (device, skybox,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
boxsize + sheetsize,
VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY, memory,
"bsp:memory:default_skys");
QFV_BindImageMemory (device, skybox, memory, 0);
QFV_BindImageMemory (device, skysheet, memory, boxsize);
boxview = QFV_CreateImageView (device, skybox, VK_IMAGE_VIEW_TYPE_CUBE,
VK_FORMAT_B8G8R8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, boxview,
"bsp:iview:default_skybox");
sheetview = QFV_CreateImageView (device, skysheet,
VK_IMAGE_VIEW_TYPE_2D_ARRAY,
VK_FORMAT_B8G8R8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, sheetview,
"bsp:iview:default_skysheet");
bctx->default_skybox->image = skybox;
bctx->default_skybox->view = boxview;
bctx->default_skybox->memory = memory;
bctx->default_skysheet->image = skysheet;
bctx->default_skysheet->view = sheetview;
// temporarily commandeer the light map's staging buffer
qfv_packet_t *packet = QFV_PacketAcquire (bctx->light_stage);
qfv_imagebarrier_t ib = imageBarriers[qfv_LT_Undefined_to_TransferDst];
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
VkImageMemoryBarrier barriers[2] = { ib.barrier, ib.barrier };
barriers[0].image = skybox;
barriers[1].image = skysheet;
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
0, 0, 0, 0, 0,
2, barriers);
VkClearColorValue color = {};
VkImageSubresourceRange range = {
VK_IMAGE_ASPECT_COLOR_BIT,
0, VK_REMAINING_MIP_LEVELS,
0, VK_REMAINING_ARRAY_LAYERS
};
dfunc->vkCmdClearColorImage (packet->cmd, skybox,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&color, 1, &range);
dfunc->vkCmdClearColorImage (packet->cmd, skysheet,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&color, 1, &range);
ib = imageBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
barriers[0] = ib.barrier;
barriers[1] = ib.barrier;
barriers[0].image = skybox;
barriers[1].image = skysheet;
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
0, 0, 0, 0, 0,
2, barriers);
QFV_PacketSubmit (packet);
}
void
Vulkan_Bsp_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
r_notexture_mip->render = &vulkan_notexture;
qfvPushDebug (ctx, "bsp init");
bspctx_t *bctx = calloc (1, sizeof (bspctx_t));
ctx->bsp_context = bctx;
bctx->waterchain_tail = &bctx->waterchain;
bctx->sky_chain_tail = &bctx->sky_chain;
bctx->static_instsurfs_tail = &bctx->static_instsurfs;
bctx->elechains_tail = &bctx->elechains;
bctx->instsurfs_tail = &bctx->instsurfs;
bctx->light_scrap = QFV_CreateScrap (device, "lightmap_atlas", 2048,
tex_frgba, ctx->staging);
size_t size = QFV_ScrapSize (bctx->light_scrap);
bctx->light_stage = QFV_CreateStagingBuffer (device, "lightmap", size,
ctx->cmdpool);
create_default_skys (ctx);
DARRAY_INIT (&bctx->texture_chains, 64);
size_t frames = ctx->frames.size;
DARRAY_INIT (&bctx->frames, frames);
DARRAY_RESIZE (&bctx->frames, frames);
bctx->frames.grow = 0;
bctx->depth = Vulkan_CreateGraphicsPipeline (ctx, "bsp_depth");
bctx->gbuf = Vulkan_CreateGraphicsPipeline (ctx, "bsp_gbuf");
bctx->skybox = Vulkan_CreateGraphicsPipeline (ctx, "bsp_skybox");
bctx->skysheet = Vulkan_CreateGraphicsPipeline (ctx, "bsp_skysheet");
bctx->turb = Vulkan_CreateGraphicsPipeline (ctx, "bsp_turb");
bctx->layout = Vulkan_CreatePipelineLayout (ctx, "quakebsp_layout");
bctx->sampler = Vulkan_CreateSampler (ctx, "quakebsp_sampler");
for (size_t i = 0; i < frames; i++) {
__auto_type bframe = &bctx->frames.a[i];
DARRAY_INIT (&bframe->cmdSet, QFV_bspNumPasses);
DARRAY_RESIZE (&bframe->cmdSet, QFV_bspNumPasses);
bframe->cmdSet.grow = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &bframe->cmdSet);
for (int j = 0; j < QFV_bspNumPasses; j++) {
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
bframe->cmdSet.a[i],
va (ctx->va_ctx, "cmd:bsp:%zd:%s", i,
bsp_pass_names[j]));
}
}
bctx->skybox_descriptor
= Vulkan_CreateTextureDescriptor (ctx, bctx->default_skybox,
bctx->sampler);
qfvPopDebug (ctx);
}
void
Vulkan_Bsp_Shutdown (struct vulkan_ctx_s *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
for (size_t i = 0; i < bctx->frames.size; i++) {
__auto_type bframe = &bctx->frames.a[i];
free (bframe->cmdSet.a);
}
dfunc->vkDestroyPipeline (device->dev, bctx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, bctx->gbuf, 0);
dfunc->vkDestroyPipeline (device->dev, bctx->skybox, 0);
dfunc->vkDestroyPipeline (device->dev, bctx->skysheet, 0);
dfunc->vkDestroyPipeline (device->dev, bctx->turb, 0);
DARRAY_CLEAR (&bctx->texture_chains);
DARRAY_CLEAR (&bctx->frames);
QFV_DestroyStagingBuffer (bctx->light_stage);
QFV_DestroyScrap (bctx->light_scrap);
if (bctx->vertex_buffer) {
dfunc->vkDestroyBuffer (device->dev, bctx->vertex_buffer, 0);
dfunc->vkFreeMemory (device->dev, bctx->vertex_memory, 0);
}
if (bctx->index_buffer) {
dfunc->vkDestroyBuffer (device->dev, bctx->index_buffer, 0);
dfunc->vkFreeMemory (device->dev, bctx->index_memory, 0);
}
if (bctx->skybox_tex) {
Vulkan_UnloadTex (ctx, bctx->skybox_tex);
}
dfunc->vkDestroyImageView (device->dev, bctx->default_skysheet->view, 0);
dfunc->vkDestroyImage (device->dev, bctx->default_skysheet->image, 0);
dfunc->vkDestroyImageView (device->dev, bctx->default_skybox->view, 0);
dfunc->vkDestroyImage (device->dev, bctx->default_skybox->image, 0);
dfunc->vkFreeMemory (device->dev, bctx->default_skybox->memory, 0);
free (bctx->default_skybox);
}
void
Vulkan_LoadSkys (const char *sky, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
const char *name;
int i;
tex_t *tex;
static const char *sky_suffix[] = { "ft", "bk", "up", "dn", "rt", "lf"};
if (bctx->skybox_tex) {
Vulkan_UnloadTex (ctx, bctx->skybox_tex);
Vulkan_FreeTexture (ctx, bctx->skybox_descriptor);
}
bctx->skybox_tex = 0;
if (!sky || !*sky) {
sky = r_skyname;
}
if (!*sky || !strcasecmp (sky, "none")) {
Sys_MaskPrintf (SYS_vulkan, "Skybox unloaded\n");
bctx->skybox_descriptor
= Vulkan_CreateTextureDescriptor (ctx, bctx->default_skybox,
bctx->sampler);
return;
}
name = va (ctx->va_ctx, "env/%s_map", sky);
tex = LoadImage (name, 1);
if (tex) {
bctx->skybox_tex = Vulkan_LoadEnvMap (ctx, tex, sky);
Sys_MaskPrintf (SYS_vulkan, "Loaded %s\n", name);
} else {
int failed = 0;
tex_t *sides[6] = { };
for (i = 0; i < 6; i++) {
name = va (ctx->va_ctx, "env/%s%s", sky, sky_suffix[i]);
tex = LoadImage (name, 1);
if (!tex) {
Sys_MaskPrintf (SYS_vulkan, "Couldn't load %s\n", name);
// also look in gfx/env, where Darkplaces looks for skies
name = va (ctx->va_ctx, "gfx/env/%s%s", sky, sky_suffix[i]);
tex = LoadImage (name, 1);
if (!tex) {
Sys_MaskPrintf (SYS_vulkan, "Couldn't load %s\n", name);
failed = 1;
continue;
}
}
//FIXME find a better way (also, assumes data and struct together)
sides[i] = malloc (ImageSize (tex, 1));
memcpy (sides[i], tex, ImageSize (tex, 1));
sides[i]->data = (byte *)(sides[i] + 1);
Sys_MaskPrintf (SYS_vulkan, "Loaded %s\n", name);
}
if (!failed) {
bctx->skybox_tex = Vulkan_LoadEnvSides (ctx, sides, sky);
}
for (i = 0; i < 6; i++) {
free (sides[i]);
}
}
if (bctx->skybox_tex) {
bctx->skybox_descriptor
= Vulkan_CreateTextureDescriptor (ctx, bctx->skybox_tex,
bctx->sampler);
Sys_MaskPrintf (SYS_vulkan, "Skybox %s loaded\n", sky);
}
}