quakeforge/libs/models
Bill Currie 981622f969 Make MOD_TraceLine behave "correctly".
MOD_TraceLine now behaves the same as id's SV_RecursiveHullCheck (from
WinQuake). This means that even if the trace would escape from solid space
into non-solid space, the trace is treated as allsolid if it crosses from
one solid space to another before hitting the empty space.

trace-id.c is used only for establishing the behaviour of id's code.
2010-12-06 15:30:56 +09:00
..
alias
brush Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
sprite
clip_hull.c Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
gl_model_fullbright.c
Makefile.am Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
model.c
null_model.c
testclip.c Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
trace-id.c Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
trace.c Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00