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https://git.code.sf.net/p/quake/quakeforge
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7642ef5758
The lights debug is from the light splat experiment (this is why I kept the code), and the bsp debug is based on that. Both currently disabled for now until I get UI controls in.
10 lines
197 B
GLSL
10 lines
197 B
GLSL
#version 450
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#extension GL_GOOGLE_include_directive : enable
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layout (location = 0) out vec4 frag_color;
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void
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main (void)
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{
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frag_color = gl_FrontFacing ? vec4 (0, 1, 0, 1) : vec4 (1, 0, 0, 1);
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}
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