quakeforge/libs/gamecode/engine
Bill Currie 762aefc9b1 implement Raven's calling convention (rcall: first 2 params in opb and
opc). should give a general speedup to most progs.
2005-06-12 09:54:01 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
pr_builtins.c make a local copy of the builtins table being register as it might need to 2004-01-07 02:48:11 +00:00
pr_debug.c more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
pr_edict.c more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
pr_exec.c implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_load.c check return value... prevents segfault in menu code if menu.dat has issues 2004-02-07 00:04:00 +00:00
pr_opcode.c implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_parse.c implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_resolve.c implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c d'oh, forgot to mark the string ref as freed 2005-05-01 00:01:28 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00