quakeforge/libs/models/alias
Bill Currie a28488d2e1 [vulkan] Move both alias color maps into the one layer
This cuts down on the memory requirements for skins by 25%, and
simplifies the shader a bit more, too. While at it, I made alias skins
nominally compatible with bsp textures: layer 0 is color, 1 is emissive,
and 2 is the color map (emissive was on 3).
2022-11-15 13:09:41 +09:00
..
floodfill.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_mesh.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_model_alias.c [model] Clean up alias skin loading a little 2022-04-04 17:47:21 +09:00
glsl_model_alias.c [model] Clean up alias skin loading a little 2022-04-04 17:47:21 +09:00
Makemodule.am [models] Add floodfill.c to the vulkan alias lib 2021-04-03 00:16:25 +09:00
model_alias.c [model] Fix alias skin group loading 2022-05-19 13:26:45 +09:00
sw_model_alias.c [model] Clean up alias skin loading a little 2022-04-04 17:47:21 +09:00
vulkan_model_alias.c [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00