..
.gdbinit
better progs access error checking and cleanups resulting from it. Fixes
2001-03-27 03:57:17 +00:00
.indent.pro
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
cl_cam.c
[client] Get the basic chase camera working
2022-03-01 11:43:23 +09:00
cl_chat.c
[client] Merge chase camera and much of input
2022-02-22 15:51:28 +09:00
cl_cmd.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
cl_cvar.c
[util] Make va thread-safe
2021-01-31 16:05:48 +09:00
cl_demo.c
[renderer] Support multiple entity queues
2022-03-05 02:05:39 +09:00
cl_entparse.c
[renderer] Support multiple entity queues
2022-03-05 02:05:39 +09:00
cl_ents.c
[renderer] Remove player_entity field
2022-03-19 09:46:53 +09:00
cl_http.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
cl_input.c
[client] Get the basic chase camera working
2022-03-01 11:43:23 +09:00
cl_main.c
[renderer] Clean up a lot of recalc_refdef use
2022-03-19 00:56:30 +09:00
cl_ngraph.c
[qw] Clean up netgraph somewhat
2021-07-11 10:59:27 +09:00
cl_parse.c
[renderer] Clean up particles a little
2022-03-29 14:43:38 +09:00
cl_pred.c
[client] Get the basic chase camera working
2022-03-01 11:43:23 +09:00
cl_rss.c
[renderer] Merge screenshot code as much as possible
2022-03-07 15:04:54 +09:00
cl_screen.c
[renderer] Move some functions from plugins to main lib
2022-03-07 13:40:04 +09:00
cl_skin.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
cl_slist.c
[util] Make va thread-safe
2021-01-31 16:05:48 +09:00
cl_sys_sdl.c
[win] Fix a handful of small bugs for windows
2021-03-30 20:19:20 +09:00
cl_sys_unix.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
cl_sys_win.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
crudefile.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
game.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
Makemodule.am
[client] Merge nq and qw cl_view
2022-02-28 12:12:51 +09:00
map_cfg.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
master.c
[build] Autoconfiscate printf format attribute
2021-03-27 19:52:59 +09:00
net_packetlog.c
[qw] Print temp entity type number
2022-02-06 21:20:00 +09:00
pmove.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
pmovetst.c
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
sbar.c
[renderer] Clean up a lot of recalc_refdef use
2022-03-19 00:56:30 +09:00
sdl_link.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
sv_ccmds.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
sv_demo.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
sv_ents.c
[model] Remove the confusion about numleafs
2021-07-27 12:38:08 +09:00
sv_gib.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
sv_init.c
[gamecode] Use unsigned for entity values
2022-01-16 22:15:18 +09:00
sv_main.c
[qw] Fix incorrect "server to client" log messages
2022-02-06 21:20:00 +09:00
sv_move.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
sv_phys.c
[mathlib] Remove suspicious IS_NAN
2022-03-19 12:50:08 +09:00
sv_pr_cmds.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
sv_pr_cpqw.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
sv_pr_qwe.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
sv_progs.c
[nq,qw] Give the menu and server progs stacks
2022-02-04 21:53:37 +09:00
sv_qtv.c
[qw] Clear qtv message buf before writing
2021-12-27 22:55:29 +09:00
sv_recorder.c
[util] Make sizebuf and msg sizes unisgned
2021-04-04 15:53:53 +09:00
sv_sbar.c
[qw] Add progs memory display to server status bar
2021-12-27 20:28:33 +09:00
sv_send.c
[model] Remove 64k limit on visible leafs
2021-07-26 11:32:05 +09:00
sv_sys_unix.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
sv_sys_win.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
sv_user.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
teamplay.c
[renderer] Support multiple entity queues
2022-03-05 02:05:39 +09:00
world.c
[gamecode] Rename ev_integer to ev_int
2022-01-18 13:27:19 +09:00