quakeforge/include/client
Bill Currie 75d7f4cecb [renderer] Clean up particles a little
The quake-specific enums are now in the client header, and the particle
system now has a gravity field rather than getting it from
vid_render_data (which I hope to eventually get rid of entirely).
2022-03-29 14:43:38 +09:00
..
chase.h [client] Clean up chase camera code 2022-03-01 13:49:14 +09:00
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hud.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
input.h [client] Make input axes accessible and add camera axes 2022-03-01 15:15:33 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
view.h [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
world.h [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00