mirror of
https://git.code.sf.net/p/quake/quakeforge
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75d7f4cecb
The quake-specific enums are now in the client header, and the particle system now has a gravity field rather than getting it from vid_render_data (which I hope to eventually get rid of entirely). |
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.. | ||
chase.h | ||
effects.h | ||
entities.h | ||
hud.h | ||
input.h | ||
locs.h | ||
particles.h | ||
state.h | ||
temp_entities.h | ||
view.h | ||
world.h |