quakeforge/libs/video/renderer/glsl
Bill Currie 075a0fe326 [renderer] Clean up r_origin and modelorg
So far, in gl and glsl, but viewposition is much clearer than r_origin
(despite being the same thing), and modelorg is just confusing (I think
it's the view position relative to the current model).
2022-03-08 03:47:36 +09:00
..
glsl_alias.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_bsp.c [renderer] Clean up r_origin and modelorg 2022-03-08 03:47:36 +09:00
glsl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
glsl_iqm.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_lightmap.c [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
glsl_main.c [renderer] Clean up r_origin and modelorg 2022-03-08 03:47:36 +09:00
glsl_particles.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [renderer] Clean up r_origin and modelorg 2022-03-08 03:47:36 +09:00
glsl_textures.c [glsl] Fix some const-correct issues for textures 2021-12-24 06:45:13 +09:00
namehack.h [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00