quakeforge/include/QF/progs
Bill Currie 74405ee31b [gamecode] Switch dstatement ops to signed
I realized recently that I had made a huge mistake making Ruamoko's
based addressing use unsigned offsets as it makes stack-relative
addressing more awkward when it comes to runtime-determined stack frames
(eg, using alloca). This does put a bit of an extra limit on directly
addressable globals, but that's what the based addressing is meant to
help with anyway.
2023-08-21 17:47:55 +09:00
..
pr_comp.h [gamecode] Switch dstatement ops to signed 2023-08-21 17:47:55 +09:00
pr_debug.h [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
pr_obj.h [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
pr_type.h [qfcc] Add a handle type for engine resources 2023-05-25 10:41:28 +09:00
pr_type_names.h [gamecode] Use pr_type_names for debug views 2022-01-30 10:49:33 +09:00