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https://git.code.sf.net/p/quake/quakeforge
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While every possible subsystem needs an initialization call, all that does is add the actual initialization task to the render graph system. This allows the render graph to be fully configurable, initializing only those subsystems that the graph needs. Scripted initialization is still separated from startup as render graph creation needs various resources (eg, attachments) defined before creating render and compute passes, but all those need to be created before the subsystems can actually start up.
306 lines
7.7 KiB
C
306 lines
7.7 KiB
C
/*
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vulkan_scene.c
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Vulkan scene handling
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2022/5/24
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#include "QF/mathlib.h"
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#include "QF/set.h"
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#include "QF/va.h"
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_bsp.h"
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#include "QF/Vulkan/qf_lighting.h"
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/qf_scene.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/dsmanager.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/render.h"
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#include "QF/Vulkan/resource.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static const int qfv_max_entities = 4096; //FIXME should make dynamic
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int
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Vulkan_Scene_MaxEntities (vulkan_ctx_t *ctx)
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{
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scenectx_t *sctx = ctx->scene_context;
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return sctx->max_entities;
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}
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VkDescriptorSet
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Vulkan_Scene_Descriptors (vulkan_ctx_t *ctx)
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{
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scenectx_t *sctx = ctx->scene_context;
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scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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return sframe->descriptors;
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}
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int
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Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t entity)
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{
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scenectx_t *sctx = ctx->scene_context;
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scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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entdata_t *entdata = 0;
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int render_id = -1;
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//lock
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int ent_id = Ent_Index (entity.id + 1);//nullent -> 0
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if (!set_is_member (sframe->pooled_entities, ent_id)) {
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if (sframe->entity_pool.size < sframe->entity_pool.maxSize) {
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set_add (sframe->pooled_entities, ent_id);
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render_id = sframe->entity_pool.size++;
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entdata = sframe->entity_pool.a + render_id;
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}
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} else {
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if (!Entity_Valid (entity)) {
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return 0; //FIXME see below
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} else {
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auto renderer = Entity_GetRenderer (entity);
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return renderer->render_id;
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}
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}
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if (Entity_Valid (entity)) {
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auto renderer = Entity_GetRenderer (entity);
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renderer->render_id = render_id;
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}
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//unlock
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if (entdata) {
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mat4f_t f;
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vec4f_t color;
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if (Entity_Valid (entity)) { //FIXME give world entity an entity :P
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transform_t transform = Entity_Transform (entity);
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auto renderer = Entity_GetRenderer (entity);
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mat4ftranspose (f, Transform_GetWorldMatrixPtr (transform));
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entdata->xform[0] = f[0];
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entdata->xform[1] = f[1];
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entdata->xform[2] = f[2];
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color = (vec4f_t) { QuatExpand (renderer->colormod) };
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} else {
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entdata->xform[0] = (vec4f_t) { 1, 0, 0, 0 };
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entdata->xform[1] = (vec4f_t) { 0, 1, 0, 0 };
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entdata->xform[2] = (vec4f_t) { 0, 0, 1, 0 };
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color = (vec4f_t) { 1, 1, 1, 1 };
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}
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entdata->color = color;
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}
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return render_id;
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}
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void
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Vulkan_Scene_Flush (vulkan_ctx_t *ctx)
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{
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scenectx_t *sctx = ctx->scene_context;
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scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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set_empty (sframe->pooled_entities);
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sframe->entity_pool.size = 0;
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}
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static VkWriteDescriptorSet base_buffer_write = {
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
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0, 0, 1,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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0, 0, 0
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};
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static void
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scene_draw_viewmodel (const exprval_t **params, exprval_t *result,
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exprctx_t *ectx)
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{
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qfZoneNamed (zone, true);
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entity_t ent = vr_data.view_model;
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if (!Entity_Valid (ent)) {
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return;
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}
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auto renderer = Entity_GetRenderer (ent);
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if (vr_data.inhibit_viewmodel
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|| !r_drawviewmodel
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|| !r_drawentities
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|| !renderer->model)
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return;
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EntQueue_AddEntity (r_ent_queue, ent, renderer->model->type);
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}
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static void
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scene_shutdown (exprctx_t *ectx)
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{
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qfZoneScoped (true);
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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qfvPushDebug (ctx, "scene shutdown");
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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scenectx_t *sctx = ctx->scene_context;
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for (size_t i = 0; i < sctx->frames.size; i++) {
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__auto_type sframe = &sctx->frames.a[i];
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set_delete (sframe->pooled_entities);
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}
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dfunc->vkUnmapMemory (device->dev, sctx->entities->memory);
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QFV_DestroyResource (device, sctx->entities);
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free (sctx->frames.a);
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free (sctx);
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qfvPopDebug (ctx);
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}
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static void
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scene_startup (exprctx_t *ectx)
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{
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qfZoneScoped (true);
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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qfZoneScoped (true);
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto sctx = ctx->scene_context;
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auto rctx = ctx->render_context;
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size_t frames = rctx->frames.size;
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DARRAY_INIT (&sctx->frames, frames);
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DARRAY_RESIZE (&sctx->frames, frames);
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sctx->frames.grow = 0;
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sctx->entities = (qfv_resource_t *) &sctx[1];
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*sctx->entities = (qfv_resource_t) {
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.name = "scene",
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.va_ctx = ctx->va_ctx,
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.memory_properties = VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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.num_objects = 1,
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.objects = (qfv_resobj_t *) &sctx->entities[1],
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};
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sctx->entities->objects[0] = (qfv_resobj_t) {
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.name = "entities",
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.type = qfv_res_buffer,
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.buffer = {
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.size = frames * qfv_max_entities * sizeof (entdata_t),
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.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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},
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};
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QFV_CreateResource (device, sctx->entities);
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auto dsmanager = QFV_Render_DSManager (ctx, "entity_set");
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entdata_t *entdata;
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dfunc->vkMapMemory (device->dev, sctx->entities->memory, 0, VK_WHOLE_SIZE,
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0, (void **) &entdata);
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VkBuffer buffer = sctx->entities->objects[0].buffer.buffer;
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size_t entdata_size = qfv_max_entities * sizeof (entdata_t);
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for (size_t i = 0; i < frames; i++) {
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__auto_type sframe = &sctx->frames.a[i];
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sframe->descriptors = QFV_DSManager_AllocSet (dsmanager);;
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VkDescriptorBufferInfo bufferInfo = {
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buffer, i * entdata_size, entdata_size
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};
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VkWriteDescriptorSet write[1];
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write[0] = base_buffer_write;
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write[0].dstSet = sframe->descriptors;
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write[0].pBufferInfo = &bufferInfo;
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dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0);
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sframe->entity_pool = (entdataset_t) {
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.maxSize = qfv_max_entities,
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.a = entdata + i * qfv_max_entities,
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};
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sframe->pooled_entities = set_new ();
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}
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qfvPopDebug (ctx);
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}
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static void
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scene_init (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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{
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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qfvPushDebug (ctx, "scene init");
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QFV_Render_AddShutdown (ctx, scene_shutdown);
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QFV_Render_AddStartup (ctx, scene_startup);
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scenectx_t *sctx = calloc (1, sizeof (scenectx_t)
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+ sizeof (qfv_resource_t)
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+ sizeof (qfv_resobj_t));
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ctx->scene_context = sctx;
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sctx->max_entities = qfv_max_entities;
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}
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static exprfunc_t scene_draw_viewmodel_func[] = {
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{ .func = scene_draw_viewmodel },
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{}
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};
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static exprfunc_t scene_init_func[] = {
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{ .func = scene_init },
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{}
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};
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static exprsym_t scene_task_syms[] = {
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{ "scene_draw_viewmodel", &cexpr_function, scene_draw_viewmodel_func },
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{ "scene_init", &cexpr_function, scene_init_func },
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{}
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};
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void
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Vulkan_Scene_Init (vulkan_ctx_t *ctx)
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{
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qfZoneScoped (true);
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QFV_Render_AddTasks (ctx, scene_task_syms);
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}
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void
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Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx)
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{
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qfZoneScoped (true);
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auto sctx = ctx->scene_context;
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sctx->scene = scene;
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for (int i = 0; i < 256; i++) {
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d_lightstylevalue[i] = 264; // normal light value
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}
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r_refdef.worldmodel = scene->worldmodel;
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EntQueue_Clear (r_ent_queue);
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R_ClearParticles ();
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QFV_Render_NewScene (scene, ctx);
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}
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