quakeforge/libs/video/renderer/vulkan/vulkan_matrices.c
Bill Currie 743b06d5c1 [vulkan] Script render graph initialization sequence
While every possible subsystem needs an initialization call, all that
does is add the actual initialization task to the render graph system.
This allows the render graph to be fully configurable, initializing only
those subsystems that the graph needs.

Scripted initialization is still separated from startup as render graph
creation needs various resources (eg, attachments) defined before
creating render and compute passes, but all those need to be created
before the subsystems can actually start up.
2024-01-30 23:13:16 +09:00

313 lines
8.1 KiB
C

/*
vid_common_vulkan.c
Common Vulkan video driver functions
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#include "QF/cvar.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/dsmanager.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/render.h"
#include "QF/Vulkan/resource.h"
#include "QF/Vulkan/staging.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static void
setup_view (vulkan_ctx_t *ctx)
{
//FIXME this should check for cube map rather than fisheye
if (scr_fisheye) {
__auto_type mctx = ctx->matrix_context;
QFV_PerspectiveTan (mctx->matrices.Projection3d, 1, 1, r_nearclip);
mat4f_t views[6];
for (int i = 0; i < 6; i++) {
mat4f_t rotinv;
mat4ftranspose (rotinv, qfv_box_rotations[i]);
mmulf (views[i], rotinv, r_refdef.camera_inverse);
mmulf (views[i], qfv_z_up, views[i]);
}
Vulkan_SetViewMatrices (ctx, views, 6);
} else {
mat4f_t view;
mmulf (view, qfv_z_up, r_refdef.camera_inverse);
Vulkan_SetViewMatrices (ctx, &view, 1);
}
}
static void
setup_sky (vulkan_ctx_t *ctx)
{
__auto_type mctx = ctx->matrix_context;
vec4f_t q;
mat4f_t m;
float blend;
mat4f_t mat;
while (vr_data.realtime - mctx->sky_time > 1) {
mctx->sky_rotation[0] = mctx->sky_rotation[1];
mctx->sky_rotation[1] = qmulf (mctx->sky_velocity,
mctx->sky_rotation[0]);
mctx->sky_time += 1;
}
blend = bound (0, (vr_data.realtime - mctx->sky_time), 1);
q = Blend (mctx->sky_rotation[0], mctx->sky_rotation[1], blend);
q = normalf (qmulf (mctx->sky_fix, q));
mat4fidentity (mat);
VectorNegate (r_refdef.frame.position, mat[3]);
mat4fquat (m, q);
mmulf (mat, m, mat);
Vulkan_SetSkyMatrix (ctx, mat);
}
void
Vulkan_SetViewMatrices (vulkan_ctx_t *ctx, mat4f_t views[], int count)
{
__auto_type mctx = ctx->matrix_context;
memcpy (mctx->matrices.View, views, count * sizeof (mat4f_t));
mctx->dirty = mctx->frames.size;
}
void
Vulkan_SetSkyMatrix (vulkan_ctx_t *ctx, mat4f_t sky)
{
__auto_type mctx = ctx->matrix_context;
if (memcmp (mctx->matrices.Sky, sky, sizeof (mat4f_t))) {
memcpy (mctx->matrices.Sky, sky, sizeof (mat4f_t));
mctx->dirty = mctx->frames.size;
}
}
static void
update_matrices (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
qfZoneNamed (zone, true);
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto mctx = ctx->matrix_context;
auto mframe = &mctx->frames.a[ctx->curFrame];
setup_view (ctx);
setup_sky (ctx);
if (mctx->dirty <= 0) {
mctx->dirty = 0;
return;
}
mctx->dirty--;
qfv_packet_t *packet = QFV_PacketAcquire (mctx->stage);
qfv_matrix_buffer_t *m = QFV_PacketExtend (packet, sizeof (*m));
*m = mctx->matrices;
qfv_bufferbarrier_t bb = bufferBarriers[qfv_BB_Unknown_to_TransferWrite]; bb.barrier.buffer = mframe->buffer;
bb.barrier.size = packet->length;
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
VkBufferCopy copy_region = { packet->offset, 0, packet->length };
dfunc->vkCmdCopyBuffer (packet->cmd, mctx->stage->buffer,
mframe->buffer, 1, &copy_region);
bb = bufferBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
bb.barrier.buffer = mframe->buffer;
bb.barrier.size = packet->length;
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
QFV_PacketSubmit (packet);
}
static void
matrices_shutdown (exprctx_t *ectx)
{
qfZoneScoped (true);
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
qfvPushDebug (ctx, "matrix shutdown");
auto device = ctx->device;
auto mctx = ctx->matrix_context;
QFV_DestroyStagingBuffer (mctx->stage);
QFV_DestroyResource (device, mctx->resource);
free (mctx->resource);
free (mctx->frames.a);
free (mctx);
qfvPopDebug (ctx);
}
static void
matrices_startup (exprctx_t *ectx)
{
qfZoneScoped (true);
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
qfvPushDebug (ctx, "matrix shutdown");
auto device = ctx->device;
auto dfunc = device->funcs;
auto mctx = ctx->matrix_context;
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&mctx->frames, frames);
DARRAY_RESIZE (&mctx->frames, frames);
mctx->frames.grow = 0;
mctx->resource = malloc (sizeof (qfv_resource_t)
+ sizeof (qfv_resobj_t[frames])); // buffers
auto buffers = (qfv_resobj_t *) &mctx->resource[1];
*mctx->resource = (qfv_resource_t) {
.name = "matrix",
.va_ctx = ctx->va_ctx,
.memory_properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.num_objects = frames,
.objects = buffers,
};
for (size_t i = 0; i < frames; i++) {
buffers[i] = (qfv_resobj_t) {
.name = va (ctx->va_ctx, "%zd", i),
.type = qfv_res_buffer,
.buffer = {
.size = sizeof (qfv_matrix_buffer_t),
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
};
}
QFV_CreateResource (device, mctx->resource);
auto dsmanager = QFV_Render_DSManager (ctx, "matrix_set");
for (size_t i = 0; i < frames; i++) {
auto mframe = &mctx->frames.a[i];
mframe->buffer = buffers[i].buffer.buffer;
mframe->descriptors = QFV_DSManager_AllocSet (dsmanager);
VkDescriptorBufferInfo bufferInfo = {
mframe->buffer, 0, VK_WHOLE_SIZE
};
VkWriteDescriptorSet write[] = {
{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0,
mframe->descriptors, 0, 0, 1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, &bufferInfo, 0 },
};
dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0);
}
mctx->sky_fix = (vec4f_t) { 0, 0, 1, 1 } * sqrtf (0.5);
mctx->sky_rotation[0] = (vec4f_t) { 0, 0, 0, 1};
mctx->sky_rotation[1] = mctx->sky_rotation[0];
mctx->sky_velocity = (vec4f_t) { };
mctx->sky_velocity = qexpf (mctx->sky_velocity);
mctx->sky_time = vr_data.realtime;
mat4fidentity (mctx->matrices.Projection3d);
for (int i = 0; i < 6; i++) {
mat4fidentity (mctx->matrices.View[i]);
}
mat4fidentity (mctx->matrices.Sky);
mat4fidentity (mctx->matrices.Projection2d);
mctx->dirty = mctx->frames.size;
mctx->stage = QFV_CreateStagingBuffer (device, "matrix",
frames * sizeof (qfv_matrix_buffer_t),
ctx->cmdpool);
qfvPopDebug (ctx);
}
static void
matrices_init (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
qfZoneScoped (true);
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
QFV_Render_AddShutdown (ctx, matrices_shutdown);
QFV_Render_AddStartup (ctx, matrices_startup);
matrixctx_t *mctx = calloc (1, sizeof (matrixctx_t));
ctx->matrix_context = mctx;
}
static exprfunc_t update_matrices_func[] = {
{ .func = update_matrices },
{}
};
static exprfunc_t matrices_init_func[] = {
{ .func = matrices_init },
{}
};
static exprsym_t matrix_task_syms[] = {
{ "update_matrices", &cexpr_function, update_matrices_func },
{ "matrices_init", &cexpr_function, matrices_init_func },
{}
};
void
Vulkan_Matrix_Init (vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
QFV_Render_AddTasks (ctx, matrix_task_syms);
}
VkDescriptorSet
Vulkan_Matrix_Descriptors (vulkan_ctx_t *ctx, int frame)
{
auto mctx = ctx->matrix_context;
return mctx->frames.a[frame].descriptors;
}