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I'm not at all sure what I was thinking when I designed it, but I certainly designed it wrong (to the point of being fairly useless). It turns out memory requirements are already aligned in size (so just multiplying is fine), and what I really wanted was to get the next offset aligned to the given requirements. |
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gl_model_sprite.c | ||
glsl_model_sprite.c | ||
Makemodule.am | ||
model_sprite.c | ||
sw_model_sprite.c | ||
vulkan_model_sprite.c |