quakeforge/libs/video/renderer/sw/d_edge.c
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00

294 lines
7.2 KiB
C

/*
d_edge.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "d_local.h"
#include "r_local.h"
#include "QF/render.h"
static int miplevel;
float scale_for_mip;
extern int screenwidth;
int ubasestep, errorterm, erroradjustup, erroradjustdown;
int vstartscan;
vec3_t transformed_modelorg;
void
D_DrawPoly (void)
{
// this driver takes spans, not polygons
}
int
D_MipLevelForScale (float scale)
{
int lmiplevel;
if (scale >= d_scalemip[0])
lmiplevel = 0;
else if (scale >= d_scalemip[1])
lmiplevel = 1;
else if (scale >= d_scalemip[2])
lmiplevel = 2;
else
lmiplevel = 3;
if (lmiplevel < d_minmip)
lmiplevel = d_minmip;
return lmiplevel;
}
// FIXME: clean this up
void
D_DrawSolidSurface (surf_t *surf, int color)
{
espan_t *span;
byte *pdest;
int u, u2, pix;
pix = (color << 24) | (color << 16) | (color << 8) | color;
for (span = surf->spans; span; span = span->pnext) {
pdest = (byte *) d_viewbuffer + screenwidth * span->v;
u = span->u;
u2 = span->u + span->count - 1;
((byte *) pdest)[u] = pix;
if (u2 - u < 8) {
for (u++; u <= u2; u++)
((byte *) pdest)[u] = pix;
} else {
for (u++; u & 3; u++)
((byte *) pdest)[u] = pix;
u2 -= 4;
for (; u <= u2; u += 4)
*(int *) ((byte *) pdest + u) = pix;
u2 += 4;
for (; u <= u2; u++)
((byte *) pdest)[u] = pix;
}
}
}
void
D_CalcGradients (msurface_t *pface)
{
mplane_t *pplane;
float mipscale;
vec3_t p_temp1;
vec3_t p_saxis, p_taxis;
float t;
pplane = pface->plane;
mipscale = 1.0 / (float) (1 << miplevel);
TransformVector (pface->texinfo->vecs[0], p_saxis);
TransformVector (pface->texinfo->vecs[1], p_taxis);
t = xscaleinv * mipscale;
d_sdivzstepu = p_saxis[0] * t;
d_tdivzstepu = p_taxis[0] * t;
t = yscaleinv * mipscale;
d_sdivzstepv = -p_saxis[1] * t;
d_tdivzstepv = -p_taxis[1] * t;
d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu -
ycenter * d_sdivzstepv;
d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu -
ycenter * d_tdivzstepv;
VectorScale (transformed_modelorg, mipscale, p_temp1);
t = 0x10000 * mipscale;
sadjust = ((fixed16_t) (DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -
((pface->texturemins[0] << 16) >> miplevel)
+ pface->texinfo->vecs[0][3] * t;
tadjust = ((fixed16_t) (DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
((pface->texturemins[1] << 16) >> miplevel)
+ pface->texinfo->vecs[1][3] * t;
// -1 (-epsilon) so we never wander off the edge of the texture
bbextents = ((pface->extents[0] << 16) >> miplevel) - 1;
bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1;
}
void
D_DrawSurfaces (void)
{
surf_t *s;
msurface_t *pface;
surfcache_t *pcurrentcache;
vec3_t world_transformed_modelorg;
vec3_t local_modelorg;
currententity = &r_worldentity;
TransformVector (modelorg, transformed_modelorg);
VectorCopy (transformed_modelorg, world_transformed_modelorg);
// TODO: could preset a lot of this at mode set time
if (r_drawflat->int_val) {
for (s = &surfaces[1]; s < surface_p; s++) {
if (!s->spans)
continue;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
D_DrawSolidSurface (s, (int) ((long) s->data & 0xFF));
D_DrawZSpans (s->spans);
}
} else {
for (s = &surfaces[1]; s < surface_p; s++) {
if (!s->spans)
continue;
r_drawnpolycount++;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
if (s->flags & SURF_DRAWSKY) {
if (!r_skymade) {
R_MakeSky ();
}
D_DrawSkyScans8 (s->spans);
D_DrawZSpans (s->spans);
} else if (s->flags & SURF_DRAWBACKGROUND) {
// set up a gradient for the background surface that places
// it
// effectively at infinity distance from the viewpoint
d_zistepu = 0;
d_zistepv = 0;
d_ziorigin = -0.9;
D_DrawSolidSurface (s, r_clearcolor->int_val & 0xFF);
D_DrawZSpans (s->spans);
} else if (s->flags & SURF_DRAWTURB) {
pface = s->data;
miplevel = 0;
cacheblock = (pixel_t *)
((byte *) pface->texinfo->texture +
pface->texinfo->texture->offsets[0]);
cachewidth = 64;
if (s->insubmodel) {
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
currententity = s->entity; // FIXME: make this passed in
// to R_RotateBmodel ()
VectorSubtract (r_origin, currententity->origin,
local_modelorg);
TransformVector (local_modelorg, transformed_modelorg);
R_RotateBmodel (); // FIXME: don't mess with the
// frustum, make entity passed in
}
D_CalcGradients (pface);
Turbulent8 (s->spans);
D_DrawZSpans (s->spans);
if (s->insubmodel) {
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
currententity = &r_worldentity;
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
R_TransformFrustum ();
}
} else {
if (s->insubmodel) {
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
currententity = s->entity; // FIXME: make this passed in
// to R_RotateBmodel ()
VectorSubtract (r_origin, currententity->origin,
local_modelorg);
TransformVector (local_modelorg, transformed_modelorg);
R_RotateBmodel (); // FIXME: don't mess with the
// frustum, make entity passed in
}
pface = s->data;
miplevel = D_MipLevelForScale (s->nearzi * scale_for_mip
* pface->texinfo->mipadjust);
// FIXME: make this passed in to D_CacheSurface
pcurrentcache = D_CacheSurface (pface, miplevel);
cacheblock = (pixel_t *) pcurrentcache->data;
cachewidth = pcurrentcache->width;
D_CalcGradients (pface);
(*d_drawspans) (s->spans);
D_DrawZSpans (s->spans);
if (s->insubmodel) {
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
R_TransformFrustum ();
currententity = &r_worldentity;
}
}
}
}
}