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https://git.code.sf.net/p/quake/quakeforge
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73e62de2fb
I had forgotten that the cl structs in nq and qw were different layouts, which resulted in qw's sbar/hud being quite broken. Rather than messing with the structs, I decided it would be far better in the long run to clean up sbar's access to the cl struct and the few other nq/qw specific globals it used. There are still plenty of bugs to fix, but now almost everything is in the one place. |
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.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_light.c | ||
cl_particles.c | ||
cl_screen.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
cl_world.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c | ||
sbar.c |