mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 00:24:12 +00:00
73e62de2fb
I had forgotten that the cl structs in nq and qw were different layouts, which resulted in qw's sbar/hud being quite broken. Rather than messing with the structs, I decided it would be far better in the long run to clean up sbar's access to the cl struct and the few other nq/qw specific globals it used. There are still plenty of bugs to fix, but now almost everything is in the one place.
117 lines
3.7 KiB
C
117 lines
3.7 KiB
C
/*
|
|
gamedefs.h
|
|
|
|
Game specific definitions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __gamedefs_h
|
|
#define __gamedefs_h
|
|
|
|
#define MAX_PLAYERS 32 // maximum players supported by the engine (esp sbar)
|
|
|
|
// stats are integers communicated to the client by the server
|
|
#define MAX_CL_STATS 32
|
|
#define STAT_HEALTH 0
|
|
#define STAT_FRAGS 1
|
|
#define STAT_WEAPON 2
|
|
#define STAT_AMMO 3
|
|
#define STAT_ARMOR 4
|
|
#define STAT_WEAPONFRAME 5
|
|
#define STAT_SHELLS 6
|
|
#define STAT_NAILS 7
|
|
#define STAT_ROCKETS 8
|
|
#define STAT_CELLS 9
|
|
#define STAT_ACTIVEWEAPON 10
|
|
#define STAT_TOTALSECRETS 11
|
|
#define STAT_TOTALMONSTERS 12
|
|
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
|
|
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
|
|
#define STAT_ITEMS 15
|
|
#define STAT_VIEWHEIGHT 16
|
|
#define STAT_FLYMODE 17
|
|
|
|
// stock defines
|
|
#define IT_SHOTGUN 1
|
|
#define IT_SUPER_SHOTGUN 2
|
|
#define IT_NAILGUN 4
|
|
#define IT_SUPER_NAILGUN 8
|
|
#define IT_GRENADE_LAUNCHER 16
|
|
#define IT_ROCKET_LAUNCHER 32
|
|
#define IT_LIGHTNING 64
|
|
#define IT_SUPER_LIGHTNING 128
|
|
#define IT_SHELLS 256
|
|
#define IT_NAILS 512
|
|
#define IT_ROCKETS 1024
|
|
#define IT_CELLS 2048
|
|
#define IT_AXE 4096
|
|
#define IT_ARMOR1 8192
|
|
#define IT_ARMOR2 16384
|
|
#define IT_ARMOR3 32768
|
|
#define IT_SUPERHEALTH 65536
|
|
#define IT_KEY1 131072
|
|
#define IT_KEY2 262144
|
|
#define IT_INVISIBILITY 524288
|
|
#define IT_INVULNERABILITY 1048576
|
|
#define IT_SUIT 2097152
|
|
#define IT_QUAD 4194304
|
|
#define IT_SIGIL1 (1<<28)
|
|
#define IT_SIGIL2 (1<<29)
|
|
#define IT_SIGIL3 (1<<30)
|
|
#define IT_SIGIL4 (1<<31)
|
|
|
|
//rogue changed and added defines
|
|
#define RIT_SHELLS 128
|
|
#define RIT_NAILS 256
|
|
#define RIT_ROCKETS 512
|
|
#define RIT_CELLS 1024
|
|
#define RIT_AXE 2048
|
|
#define RIT_LAVA_NAILGUN 4096
|
|
#define RIT_LAVA_SUPER_NAILGUN 8192
|
|
#define RIT_MULTI_GRENADE 16384
|
|
#define RIT_MULTI_ROCKET 32768
|
|
#define RIT_PLASMA_GUN 65536
|
|
#define RIT_ARMOR1 8388608
|
|
#define RIT_ARMOR2 16777216
|
|
#define RIT_ARMOR3 33554432
|
|
#define RIT_LAVA_NAILS 67108864
|
|
#define RIT_PLASMA_AMMO 134217728
|
|
#define RIT_MULTI_ROCKETS 268435456
|
|
#define RIT_SHIELD 536870912
|
|
#define RIT_ANTIGRAV 1073741824
|
|
#define RIT_SUPERHEALTH 2147483648
|
|
|
|
//MED 01/04/97 added hipnotic defines
|
|
//hipnotic added defines
|
|
#define HIT_PROXIMITY_GUN_BIT 16
|
|
#define HIT_MJOLNIR_BIT 7
|
|
#define HIT_LASER_CANNON_BIT 23
|
|
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
|
|
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
|
|
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
|
|
#define HIT_WETSUIT (1<<(23+2))
|
|
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
|
|
|
|
#endif//__gamedefs_h
|