mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
29e029c792
And its support functions. I can't tell if it's any faster (mtwist_rand is a significant chunk of the benchmark timings, oops), but it's nice to have.
331 lines
7.9 KiB
C
331 lines
7.9 KiB
C
/*
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simd.c
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SIMD math support
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Copyright (C) 2020 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <math.h>
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#define IMPLEMENT_VEC4F_Funcs
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#define IMPLEMENT_VEC4D_Funcs
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#define IMPLEMENT_MAT4F_Funcs
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#include "QF/simd/vec4d.h"
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#include "QF/simd/vec4f.h"
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#include "QF/simd/mat4f.h"
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#include "QF/sys.h"
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vec4f_t
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BarycentricCoords_vf (const vec4f_t **points, int num_points, const vec4f_t p)
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{
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vec4f_t zero = { };
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vec4f_t a, b, c, x, l, ab, bc, ca, d;
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if (num_points > 4)
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Sys_Error ("Don't know how to compute the barycentric coordinates "
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"for %d points", num_points);
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switch (num_points) {
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case 1:
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l = zero;
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l[0] = 1;
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return l;
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case 2:
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x = p - *points[0];
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a = *points[1] - *points[0];
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d = dotf (x, a) / dotf (a, a);
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l = zero;
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l[1] = d[0];
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l[0] = 1 - d[0];
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return l;
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case 3:
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x = p - *points[0];
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a = *points[1] - *points[0];
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b = *points[2] - *points[0];
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ab = crossf (a, b);
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d = dotf (ab, ab);
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l[1] = (dotf (crossf (x, b), ab) / d)[0];
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l[2] = (dotf (crossf (a, x), ab) / d)[0];
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l[0] = 1 - l[1] - l[2];
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return l;
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case 4:
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x = p - *points[0];
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a = *points[1] - *points[0];
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b = *points[2] - *points[0];
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c = *points[3] - *points[0];
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ab = crossf (a, b);
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bc = crossf (b, c);
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ca = crossf (c, a);
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d = dotf (a, bc);
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l[1] = (dotf (x, bc) / d)[0];
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l[2] = (dotf (x, ca) / d)[0];
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l[3] = (dotf (x, ab) / d)[0];
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l[0] = 1 - l[1] - l[2] - l[3];
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return l;
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}
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Sys_Error ("Not enough points to project or enclose the point");
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}
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static vec4f_t
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circum_circle (const vec4f_t points[], int num_points)
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{
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vec4f_t a, c, b;
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vec4f_t bc, ca, ab;
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vec4f_t aa, bb, cc;
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vec4f_t div;
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vec4f_t alpha, beta, gamma;
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switch (num_points) {
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case 1:
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return points[0];
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case 2:
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return (points[0] + points[1]) / 2;
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case 3:
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a = points[0] - points[1];
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b = points[0] - points[2];
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c = points[1] - points[2];
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aa = dotf (a, a);
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bb = dotf (b, b);
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cc = dotf (c, c);
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div = dotf (a, c);
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div = 2 * (aa * cc - div * div);
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alpha = cc * dotf (a, b) / div;
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beta = -bb * dotf (a, c) / div;
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gamma = aa * dotf (b, c) / div;
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return alpha * points[0] + beta * points[1] + gamma * points[2];
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case 4:
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a = points[1] - points[0];
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b = points[2] - points[0];
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c = points[3] - points[0];
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bc = crossf (b, c);
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ca = crossf (c, a);
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ab = crossf (a, b);
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div = 2 * dotf (a, bc);
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aa = dotf (a, a) / div;
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bb = dotf (b, b) / div;
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cc = dotf (c, c) / div;
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return bc * aa + bb * ca + cc * ab + points[0];
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}
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vec4f_t zero = {};
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return zero;
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}
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vspheref_t
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CircumSphere_vf (const vec4f_t *points, int num_points)
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{
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vspheref_t sphere = {};
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if (num_points > 0 && num_points <= 4) {
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sphere.center = circum_circle (points, num_points);
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vec4f_t d = sphere.center - points[0];
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sphere.radius = sqrt(dotf (d, d)[0]);
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}
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return sphere;
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}
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static vec4f_t
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closest_affine_point (const vec4f_t **points, int num_points, const vec4f_t x)
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{
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vec4f_t closest = {};
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vec4f_t a, b, n, d;
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vec4f_t l;
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switch (num_points) {
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default:
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case 1:
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closest = *points[0];
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break;
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case 2:
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n = *points[1] - *points[0];
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d = x - *points[0];
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l = dotf (d, n) / dotf (n, n);
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closest = *points[0] + l * n;
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break;
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case 3:
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a = *points[1] - *points[0];
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b = *points[2] - *points[0];
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n = crossf (a, b);
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d = *points[0] - x;
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l = dotf (d, n) / dotf (n, n);
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closest = x + l * n;
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break;
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}
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return closest;
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}
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static int
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test_support_points(const vec4f_t **points, int *num_points, vec4f_t center)
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{
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vec4i_t cmp;
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int in_affine = 0;
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int in_convex = 0;
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vec4f_t v, d, n, a, b;
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float nn, dd, vv, dn;
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switch (*num_points) {
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case 1:
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cmp = *points[0] == center;
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in_affine = cmp[0] && cmp[1] && cmp[2];
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// the convex hull and affine hull for a single point are the same
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in_convex = in_affine;
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break;
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case 2:
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v = *points[1] - *points[0];
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d = center - *points[0];
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n = crossf (v, d);
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nn = dotf (n, n)[0];
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dd = dotf (d, d)[0];
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vv = dotf (v, v)[0];
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in_affine = nn < 1e-6 * vv * dd;
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break;
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case 3:
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a = *points[1] - *points[0];
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b = *points[2] - *points[0];
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d = center - *points[0];
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n = crossf (a, b);
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dn = dotf (d, n)[0];
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dd = dotf (d, d)[0];
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nn = dotf (n, n)[0];
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in_affine = dn * dn < 1e-6 * dd * nn;
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break;
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case 4:
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in_affine = 1;
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break;
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default:
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Sys_Error ("Invalid number of points (%d) in test_support_points",
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*num_points);
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}
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// if in_convex is not true while in_affine is, then need to test as
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// there is more than one dimension for the affine hull (a single support
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// point is never dropped as it cannot be redundant)
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if (in_affine && !in_convex) {
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vec4f_t lambda;
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int dropped = 0;
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int count = *num_points;
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lambda = BarycentricCoords_vf (points, count, center);
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for (int i = 0; i < count; i++) {
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points[i - dropped] = points[i];
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if (lambda[i] < -1e-4) {
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dropped++;
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(*num_points)--;
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}
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}
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in_convex = !dropped;
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if (dropped) {
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for (int i = count - dropped; i < count; i++) {
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points[i] = 0;
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}
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}
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}
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return in_convex;
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}
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vspheref_t
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SmallestEnclosingBall_vf (const vec4f_t *points, int num_points)
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{
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vspheref_t sphere = {};
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vec4f_t center = {};
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const vec4f_t *best;
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const vec4f_t *support[4];
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int num_support;
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int i;
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int iters = 0;
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if (num_points < 1) {
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return sphere;
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}
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for (i = 0; i < 4; i++) {
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support[i] = 0;
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}
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vec4f_t dist = {};
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float best_dist = 0;
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center = points[0];
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best = &points[0];
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for (i = 1; i < num_points; i++) {
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dist = points[i] - center;
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dist = dotf (dist, dist);
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if (dist[0] > best_dist) {
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best_dist = dist[0];
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best = &points[i];
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}
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}
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num_support = 1;
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support[0] = best;
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sphere.radius = best_dist; // note: radius squared until the end
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while (!test_support_points (support, &num_support, center)) {
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vec4f_t affine;
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vec4f_t center_to_affine, center_to_point;
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float affine_dist, point_proj, point_dist, bound;
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float scale = 1;
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int i;
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if (iters++ > 10)
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Sys_Error ("stuck SEB");
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best = 0;
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affine = closest_affine_point (support, num_support, center);
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center_to_affine = affine - center;
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affine_dist = dotf (center_to_affine, center_to_affine)[0];
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for (i = 0; i < num_points; i++) {
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if (&points[i] == support[0] || &points[i] == support[1]
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|| &points[i] == support[2])
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continue;
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center_to_point = points[i] - center;
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point_proj = dotf (center_to_affine, center_to_point)[0];
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if (affine_dist - point_proj <= 0
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|| ((affine_dist - point_proj) * (affine_dist - point_proj)
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< 1e-6 * sphere.radius * affine_dist))
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continue;
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point_dist = dotf (center_to_point, center_to_point)[0];
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bound = sphere.radius - point_dist;
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bound /= 2 * (affine_dist - point_proj);
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if (bound < scale) {
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best = &points[i];
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scale = bound;
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}
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}
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center = center + scale * center_to_affine;
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dist = center - *support[0];
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sphere.radius = dotf (dist, dist)[0];
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if (best) {
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support[num_support++] = best;
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}
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}
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best_dist = 0;
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for (i = 0; i < num_points; i++) {
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dist = center - points[i];
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dist = dotf (dist, dist);
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if (dist[0] > best_dist)
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best_dist = dist[0];
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}
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sphere.center = center;
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sphere.radius = sqrt (best_dist);
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return sphere;
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}
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