quakeforge/libs/gamecode/engine
Bill Currie bb065bd233 Be a little leniant with vector param stores.
qcc always used vector stores to load values into the function parameters,
but if the location of the value is too close to the end of the global data
block (the vector spans the end of the block), it would trigger the bounds
check code. Thus, allow such instructions without a murmer, so long as it
actually is a parameter write.
2011-08-16 12:10:05 +09:00
..
Makefile.am Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
pr_builtins.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
pr_debug.c Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_edict.c bah, the other part of that commit :P 2007-04-09 08:55:24 +00:00
pr_exec.c Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_load.c Make the offset in zone dumps more useful. 2011-03-08 22:44:56 +09:00
pr_opcode.c Be a little leniant with vector param stores. 2011-08-16 12:10:05 +09:00
pr_parse.c Handle old global vector compontents. 2011-08-11 15:36:51 +09:00
pr_resolve.c correctly save and restore the parameters when calling +initialize. fixes the segfault in the qwaq test. 2007-06-09 13:44:06 +00:00
pr_resource.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_strings.c Don't realloc the string pointer table. 2010-11-14 19:21:16 +09:00
pr_zone.c Treat allocating less than 1 byte as an error. 2011-03-24 11:10:08 +09:00