mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 13:21:10 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
239 lines
5.7 KiB
C
239 lines
5.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/sys.h"
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#include "tools/qfbsp/include/brush.h"
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#include "tools/qfbsp/include/bsp5.h"
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#include "tools/qfbsp/include/csg4.h"
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#include "tools/qfbsp/include/draw.h"
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#include "tools/qfbsp/include/merge.h"
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#include "tools/qfbsp/include/surfaces.h"
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/** \addtogroup qfbsp_merge
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*/
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//@{
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#define CONTINUOUS_EPSILON 0.001
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/** Try to merge two polygons.
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If two polygons share a common edge and the edges that meet at the common
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points are both inside the other polygons, merge them. The two polygons
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must be on the same plane, the same side of the plane, have the same
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texture and have the same contents on each side.
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\param f1 The first face.
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\param f2 The second face.
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\return The new face or NULL if the faces could not be merged.
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\note The originals will NOT be freed.
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*/
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static face_t *
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TryMerge (const face_t *f1, const face_t *f2)
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{
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face_t *newf;
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int i, j, k, l;
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plane_t *plane;
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bool keep1, keep2;
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vec3_t normal, delta, planenormal;
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vec_t dot;
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vec_t *p1, *p2, *p3, *p4, *back;
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winding_t *f1p, *f2p, *newfp;
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if (!(f1p = f1->points) || !(f2p = f2->points))
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return NULL;
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if (f1->planeside != f2->planeside)
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return NULL;
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if (f1->texturenum != f2->texturenum)
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return NULL;
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if (f1->contents[0] != f2->contents[0])
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return NULL;
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if (f1->contents[1] != f2->contents[1])
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return NULL;
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p1 = p2 = NULL;
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// find a common edge
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for (i = 0; i < f1p->numpoints; i++) {
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p1 = f1p->points[i];
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p2 = f1p->points[(i + 1) % f1p->numpoints];
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for (j = 0; j < f2p->numpoints; j++) {
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p3 = f2p->points[j];
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p4 = f2p->points[(j + 1) % f2p->numpoints];
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for (k = 0; k < 3; k++) {
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if (fabs (p1[k] - p4[k]) > EQUAL_EPSILON)
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break;
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if (fabs (p2[k] - p3[k]) > EQUAL_EPSILON)
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break;
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}
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if (k == 3)
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goto found_edge;
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}
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}
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return NULL; // no matching edges
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found_edge:
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// check slope of connected lines
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// if the slopes are colinear, the point can be removed
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plane = &planes.a[f1->planenum];
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VectorCopy (plane->normal, planenormal);
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if (f1->planeside)
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VectorNegate (planenormal, planenormal);
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back = f1p->points[(i + f1p->numpoints - 1) % f1p->numpoints];
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VectorSubtract (p1, back, delta);
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CrossProduct (planenormal, delta, normal);
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_VectorNormalize (normal);
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back = f2p->points[(j + 2) % f2p->numpoints];
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VectorSubtract (back, p1, delta);
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dot = DotProduct (delta, normal);
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if (dot > CONTINUOUS_EPSILON)
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return NULL; // not a convex polygon
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keep1 = dot < -CONTINUOUS_EPSILON;
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back = f1p->points[(i + 2) % f1p->numpoints];
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VectorSubtract (back, p2, delta);
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CrossProduct (planenormal, delta, normal);
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_VectorNormalize (normal);
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back = f2p->points[(j + f2p->numpoints - 1) % f2p->numpoints];
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VectorSubtract (back, p2, delta);
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dot = DotProduct (delta, normal);
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if (dot > CONTINUOUS_EPSILON)
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return NULL; // not a convex polygon
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keep2 = dot < -CONTINUOUS_EPSILON;
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// build the new polygon
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k = f1p->numpoints + f2p->numpoints - 4 + keep1 + keep2;
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newf = NewFaceFromFace (f1);
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newfp = newf->points = NewWinding (k);
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// copy first polygon
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for (k = (i + 1) % f1p->numpoints; k != i; k = (k + 1) % f1p->numpoints) {
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if (k == (i + 1) % f1p->numpoints && !keep2)
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continue;
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VectorCopy (f1p->points[k], newfp->points[newfp->numpoints]);
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newfp->numpoints++;
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}
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// copy second polygon
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for (l = (j + 1) % f2p->numpoints; l != j; l = (l + 1) % f2p->numpoints) {
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if (l == (j + 1) % f2p->numpoints && !keep1)
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continue;
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VectorCopy (f2p->points[l], newfp->points[newfp->numpoints]);
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newfp->numpoints++;
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}
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return newf;
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}
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bool mergedebug;
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face_t *
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MergeFaceToList (face_t *face, face_t *list)
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{
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face_t *newf, *f;
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for (f = list; f; f = f->next) {
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// CheckColinear (f);
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if (mergedebug) {
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Draw_ClearWindow ();
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Draw_DrawFace (face);
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Draw_DrawFace (f);
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Draw_SetBlack ();
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}
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newf = TryMerge (face, f);
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if (!newf)
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continue;
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FreeFace (face);
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FreeWinding (f->points); // merged out
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f->points = 0;
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return MergeFaceToList (newf, list);
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}
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// didn't merge, so add at start
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face->next = list;
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return face;
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}
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face_t *
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FreeMergeListScraps (face_t *merged)
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{
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face_t *head, *next;
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head = NULL;
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for (; merged; merged = next) {
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next = merged->next;
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if (!merged->points)
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FreeFace (merged);
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else {
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merged->next = head;
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head = merged;
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}
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}
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return head;
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}
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void
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MergePlaneFaces (surface_t *plane)
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{
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face_t *merged, *next, *f1;
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merged = NULL;
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for (f1 = plane->faces; f1; f1 = next) {
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next = f1->next;
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merged = MergeFaceToList (f1, merged);
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}
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// chain all of the non-empty faces to the plane
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plane->faces = FreeMergeListScraps (merged);
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}
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void
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MergeAll (surface_t *surfhead)
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{
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face_t *f;
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int mergefaces;
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surface_t *surf;
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printf ("---- MergeAll ----\n");
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mergefaces = 0;
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for (surf = surfhead; surf; surf = surf->next) {
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MergePlaneFaces (surf);
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Draw_ClearWindow ();
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for (f = surf->faces; f; f = f->next) {
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Draw_DrawFace (f);
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mergefaces++;
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}
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}
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printf ("%i mergefaces\n", mergefaces);
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}
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//@}
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