quakeforge/libs/video/renderer/sw/sw_rsky.c
Bill Currie 72fb96245f Cleanup global symbols for the sw and sw32 renderers.
Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00

223 lines
4.7 KiB
C

/*
r_sky.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#include "QF/render.h"
#include "r_local.h"
static int iskyspeed = 8;
static int iskyspeed2 = 2;
float skyspeed;
static float skyspeed2;
float skytime;
byte *r_skysource;
int r_skymade;
// TODO: clean up these routines
byte bottomsky[128 * 131];
byte bottommask[128 * 131];
byte newsky[128 * 256]; // newsky and topsky both pack in here, 128
// bytes of newsky on the left of each scan,
// 128 bytes of topsky on the right, because
// the low-level drawers need 256-byte widths
/*
R_InitSky
A sky texture is 256*128, with the right side being a masked overlay
*/
void
R_InitSky (texture_t *mt)
{
int i, j;
byte *src;
src = (byte *) mt + mt->offsets[0];
for (i = 0; i < 128; i++) {
for (j = 0; j < 128; j++) {
newsky[(i * 256) + j + 128] = src[i * 256 + j + 128];
}
}
for (i = 0; i < 128; i++) {
for (j = 0; j < 131; j++) {
if (src[i * 256 + (j & 0x7F)]) {
bottomsky[(i * 131) + j] = src[i * 256 + (j & 0x7F)];
bottommask[(i * 131) + j] = 0;
} else {
bottomsky[(i * 131) + j] = 0;
bottommask[(i * 131) + j] = 0xff;
}
}
}
r_skysource = newsky;
}
void
R_MakeSky (void)
{
int x, y;
int ofs, baseofs;
int xshift, yshift;
unsigned int *pnewsky;
static int xlast = -1, ylast = -1;
xshift = skytime * skyspeed;
yshift = skytime * skyspeed;
if ((xshift == xlast) && (yshift == ylast))
return;
xlast = xshift;
ylast = yshift;
pnewsky = (unsigned int *) &newsky[0];
for (y = 0; y < SKYSIZE; y++) {
baseofs = ((y + yshift) & SKYMASK) * 131;
// FIXME: clean this up
#if UNALIGNED_OK
for (x = 0; x < SKYSIZE; x += 4) {
ofs = baseofs + ((x + xshift) & SKYMASK);
// PORT: unaligned dword access to bottommask and bottomsky
*pnewsky = (*(pnewsky + (128 / sizeof (unsigned int))) &
*(unsigned int *) &bottommask[ofs]) |
*(unsigned int *) &bottomsky[ofs];
pnewsky++;
}
#else
for (x = 0; x < SKYSIZE; x++) {
ofs = baseofs + ((x + xshift) & SKYMASK);
*(byte *) pnewsky = (*((byte *) pnewsky + 128) &
*(byte *) & bottommask[ofs]) |
*(byte *) & bottomsky[ofs];
pnewsky = (unsigned int *) ((byte *) pnewsky + 1);
}
#endif
pnewsky += 128 / sizeof (unsigned int);
}
r_skymade = 1;
}
void
R_GenSkyTile (void *pdest)
{
int x, y;
int ofs, baseofs;
int xshift, yshift;
unsigned int *pnewsky;
unsigned int *pd;
xshift = skytime * skyspeed;
yshift = skytime * skyspeed;
pnewsky = (unsigned int *) &newsky[0];
pd = (unsigned int *) pdest;
for (y = 0; y < SKYSIZE; y++) {
baseofs = ((y + yshift) & SKYMASK) * 131;
// FIXME: clean this up
#if UNALIGNED_OK
for (x = 0; x < SKYSIZE; x += 4) {
ofs = baseofs + ((x + xshift) & SKYMASK);
// PORT: unaligned dword access to bottommask and bottomsky
*pd = (*(pnewsky + (128 / sizeof (unsigned int))) &
*(unsigned int *) &bottommask[ofs]) |
*(unsigned int *) &bottomsky[ofs];
pnewsky++;
pd++;
}
#else
for (x = 0; x < SKYSIZE; x++) {
ofs = baseofs + ((x + xshift) & SKYMASK);
*(byte *) pd = (*((byte *) pnewsky + 128) &
*(byte *) & bottommask[ofs]) |
*(byte *) & bottomsky[ofs];
pnewsky = (unsigned int *) ((byte *) pnewsky + 1);
pd = (unsigned int *) ((byte *) pd + 1);
}
#endif
pnewsky += 128 / sizeof (unsigned int);
}
}
void
R_SetSkyFrame (void)
{
int g, s1, s2;
float temp;
skyspeed = iskyspeed;
skyspeed2 = iskyspeed2;
g = GreatestCommonDivisor (iskyspeed, iskyspeed2);
s1 = iskyspeed / g;
s2 = iskyspeed2 / g;
temp = SKYSIZE * s1 * s2;
skytime = r_realtime - ((int) (r_realtime / temp) * temp);
r_skymade = 0;
}
/*
Stub function for loading a skybox. Currently we have support for
skyboxes only in GL targets, so we just do nothing here. --KB
*/
VISIBLE void
R_LoadSkys (const char *name)
{
}