quakeforge/libs/models/sprite
Bill Currie ef37ed39a9 Clean up global symbols for the glsl renderer.
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
..
Makefile.am Use QF_NEED for the renderer and model libraries. 2012-02-10 13:29:45 +09:00
gl_model_sprite.c console.h include cleanup 2007-11-06 12:40:38 +00:00
glsl_model_sprite.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
model_sprite.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw_model_sprite.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00